Thats…insane! I didn’t believe that was made in Roblox.
Is this a free program? (303030)
The top one looks like you used wayyyy too much contrast. I can barely tell what I’m even looking at.
The second one is a lot better, I can tell exactly what I’m looking at, and it’s easy on the eyes (but the saturation might need a little adjusting!)
I think he used DepthOfField with gametest2, if you don’t know what is gametest2, check this:
custom 3rd person character controller
Idek I’m trying to think of stuff
Half time!
Oh, I slowed my production’s BPM to 50%.
Bruh
Thats not even Roblox. Don’t lie to me.
Nah just kidding. For a second i thought it wasn’t though. I have no idea how you could make that so realistic!
Keep up your amazing work!!!
Oh wow, is the weapon youre holding actually a viewportframe model??
I can not decide which one i should use…
Which do you find more satisfying, A or B?
Springs without body movers and constraints
The weapons are normal viewmodels, I’m using depth of field
Finished the high poly M1911 frame for my M1911 project, by far the most complex piece in the entire gun.
Still gotta fix some pinching issues.
An FPS shooter with a story (campaign), in other words basically a game like Call of Duty.
New Skateboarding Game - Very new to all things Roblox & scripting, but with lots of help from the folks here, on scripting helpers and on various discords I’ve got a playable early version my new game, themed after my all time favorite arcade game: 720 Degrees from 1986. Really hoping to have a published version done by 6/1.