I really like your work! I’ve been watching you since day one. You are so awesome! Only feedback, the engine sounds a bit weird. Please continue, you are so good at this!!!
Hello!!! Been working on this game with my group Ancient Machine. Looks really great!
Feel free to go check it out for yourself:
Random world generation is now complete, in its current state, it doesn’t have many decoration models, so the plants look way too much repeated, once there’s more models, it should become more random.
Currently modding the linked sword tool in order for it to work with the running animation:
Desert Eagle full animation
Twitter: Kaiits1
Discord: kaiit#1907
A project from 2 months ago, I stopped working on it since.
It’s the Roblox website inside of a Roblox game fully working.
Let me now if I should continue to work on this and make it public eventually!
Even… more… models for ATFN project, pog
https://twitter.com/CyanitemRBX/status/1268994983295664129
Woah thats amazing! You did a great job!
Reworking some old places with the new shadowmap lighting. Definitely shows age old unions can still be pretty! The first image is from Dumbledore’s Office, which I am still working on and might be made into an interactive showcase. The other four pictures are from Hogwarts, a build I started in 2015 and I quit working on in 2018. A big chunk of the castle was removed because it was outdated (embarrassed to show it), but I felt proud enough of one section with the Great Hall to keep it published.
Oh my! That camera movement is sick. How’d you manage to pull that off?
Made myself a little plugin to change the time of day quicker in Studio. Hold Alt Gr and scroll to change by 15 minutes. Hold Alt Gr and press any number pad number (or / for 10 and * for 11) to set the time to that number (double press for afternoon/evening).
Just wanted to check how my game’s lighting looked at different times of day without having to keep popping into Lighting every time I needed to change it.
Nearly done with our current weapon system. Only stuff that is left is hit-feedback
Started working on ranged weapons, since I’m not that experienced in creating long distance weapons and usually the ones a created have a problem, I decided to use FastCast for the projectile system and modded it a little to fit what I’m planning.
- Damage is different based on where you hit, head is instant kill.
- Accessories don’t affect the hitboxes (my studio crashed at least 5 times trying to make this).
- This tool is not complete, and I still need to make a new icon for it (currently using the default FastCast tool icon).
https://thumbs.gfycat.com/InsistentDirectFrigatebird-mobile.mp4
I was also getting a little bored over how combat looked so I decided to add some gore that can be enabled in settings (disabled by default, I don’t want a hammer hitting my door because of red fire particles).
https://thumbs.gfycat.com/HandyDependableFlyinglemur-mobile.mp4
Edit: Blood particle has been updated
https://thumbs.gfycat.com/CornyWarlikeFallowdeer-mobile.mp4
The Last Days (new post-apocalyptic open-world game) is starting to take shape. Here’s the map theme/map environment.
Feel free to keep update to date on progress by joining the Discord server: The Last Days Server