On a friend’s map, our factory ends today
I played the game, and I liked it. I’m lagging a bit though because of all the terrain.
Well that will be solved soon, I will have to ask my partner for his opinion
The factory looks nice! I’m not working on anything at the moment though.
It is ok you can do whatever you want to the terrain Fix anything!
That looks cool I am just wondering how did you make that green mist?
Making a cave course in my game Course Adventure, which should be released around Christmas.
When its done, I will video the whole course cause this is only a little bit of it.
The future is best!
Currently working on a side project, “hiding” the shadows from the lighting to make this cool effect.
Won’t work on this often.
Also tried using this on the crossroads map, looks alright :
This uses a lot of HandleAdornments, although I realised that I could’ve done this with viewportframes…
It really gives that “retro” feel.
I’m working on a 2.5D interactive physics puzzle game. The task system (put the living blocks to the glowy thing) works, I just don’t have a UI for it, so I did not finish it.
The game is still missing many features but I’m glad I got this far.
Here’s me playing with the cute blocks.
Just finished making my first gun.
Making a map based on Naruto, Kirigakure Finished.
Iwagakure: What are you working on currently? (2020) - #3953 by Nikoverc
Sunagakure: What are you working on currently? (2020) - #4018 by Nikoverc
Kumogakure: What are you working on currently? (2020) - #4152 by Nikoverc
Still working on my Parser/Lexer framework.
Right now everything is working near-flawlessly on the Lexeme end- with me adding things not available to normal Roblox pattern matching.
The lexer grammar will take the input:
Float: [0-9]('.' [0-9]*)? exclude ('f'| 'F');
StringSingle: '\'' not '\''* '\'';
String: '"' not '"'* '"' ;
And with a fed in String: 0.1101f 'hello' "" "I am" "billy"
And will spit out (in a format suitable thats tl;dr):
Float 0.1101
StringSingle 'hello'
String ""
String "I am"
String "billy"
‘not’ simply means it matches whatever isnt the component at hand,
‘exclude’ matches the component, but does not capture the string.
With this so far- I am happy with the lexer, I just need to add ‘fragments’ (ANTLR feature) and ill be moving onto the parser.
EDIT: If you are familiar with ANTLR, do you like my solution for strings, as opposed to pushMode/popMode
?
True time reversal.
I’m currently working on improving the combat system I created for my project.
Currently working pretty well and is very optimized. Was able to push it to about 3000-4500 Mobs at a time in a 500x500 cave, using humanoids. Soon enough will switch to custom humanoids too thus should be more improved.
There are some animations bugs but still trying to fix them, probably just need to initialize the animations.