Ok what I meant by i only see one plant was i only see one type of plant. Maybe add a variety of other plants including more trees (also the tree at set at one rotation which may cause a little more blandness). I only pointed that out because you gave the Tropical glowing metropolis an over exaggerating title.
I can assist you with your project Queegly#6513
Music for my game
Note to self: Don’t UV Unwrap something if you don’t know what you’re doing.
Working on a pig head for something…
Here’s something I’m working on, it’s part of a massive project I’m working that’ll be space themed currently it’s only around 10% done and there is way more detail that’s missing as well as lighting.
also randomly made this hole (parking lot is from google and I made the hole)
Made some food which definitely isn’t the best since I’m still pretty bad with textures
also improved an old render(just adjusted the colors a bit and ice still looks bad but yeah)
also some christmas trees for a commission
oh yeah and my first two gfx I made
I’ve been trying to learn my way around substance painter, and I think I’m beginning to understand it a bit better. I just textured a simple bench model I made, and it turned out pretty cool.
more roblox raytracing rendering because why not
realtime 60x60 frame:
(memory leaks rather quickly)
more renders (each within 10 seconds)
also a website w/ markdown support (made from the ground up all by myself)
Woah! That game looks nice
I should stop being addicted to (Insert game name here) and play it
To round of the year I’m making a submarine used by the US Navy in the future.
Here are some of the rooms:
Hatch leading to the Conning Tower.
Sonar Room, where radars are located.
Control Room/Bridge, where the sub is controlled and manned, I have installed a working clock that displays the local date and time for each player (Credits to @sjr04 and @RealExoctic for helping me with this)
Here we have the Observation Deck, where crew can manage the submarine’s surroundings and look out for the enemy.
And lastly, here is the forward hatch, where crew can enter or exit the ship at the front. In the background, there are two corridors leading nowhere for now.
I hope to get this finished next year and look forward to putting it in the 2021 #waywoc
After modeling, texturing, messing up the texture, retexturing, and modeling more, I finally finished this character and I haven’t gone insane!
And now…I have to rig this piece of junk. Oh boy…
So imagine that every progress what i did in Jump Mania is gone,lobby and Obbys’.I make it alot better and cooler Now.
Lobby: (not done)
Obby’s: (I change it because it was making me feeling it was Tower of Hell (which is game what i doesn’t like so much) and now you are walking in a hall where are stages.)
I’m trying my best to make Obby’s Hard or Tricky,for Now it may looks empty but I’m make some decoration’s,if you have any good suggestion you can message me.
Recently, I started work on a showcase test that I have called “Winter Winds”. This is of course going to be quite festive, and it has been built both for fun and training my skills in low-poly building. I started work on the showcase on: 14/12/20 (12/14/20).
*All meshes are made by me of course, and all of the NPC’s (so far and in the future) are animated. All empty spaces will be filled, it is just a work-in-progress.
Ragdoll be like
I’ve been working on an open source avatar editor using the unreleased AvatarEditorService APIs for the past few days.
Early alpha FPS system, much more to come.