What are you working on currently? (2020)

I only want say one thing: I WANT TO PLAY THIS GAME!!! It looks really nice and it was so good made, whats the name?

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Thanks! Haven’t thought of a name yet, though I call it SEGI which stands for Space Exploration Galactic Industries

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If you have give a name to this game, can you say it me?

So I made my first model in blender which was a minigun.
I’m really proud of it and couldn’t not show it in action so here it is.
https://gyazo.com/aa37d7b6b1b678bd354716fb9924512d

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Made some merch for my friends @Aedificate and @StarCodeZephPlayz :slight_smile:
1 front zeph 1 2 front zeph 2 3 front zeph 3 4 front

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Im working on a module that can prevent players from falling.

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I’m working on a new area in my game. Trying to make it a Volcanic / Infernal theme but this is what I have so far. I’m not a builder but I would like some feedback. :slight_smile:

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It’s been quite a while since i’ve posted about my Parkour project… I decided to start from scratch, humanoids are really hard to work with, as the project continued, i realized that it had too many disadvantages compared to the advantages, so i made my own custom character controller, almost got the old features working on this one, also the code is a lot cleaner:

… oh did i mention you can playtest it now? here you go
just walk around with WASD and Space, press Shift to toggle walk/run and let the system do the magic.
but expect lots of bugs, i’m aware of most but feel free to send a message here or Wingboy#4187 on discord, I need LOTS of feedback. Enjoy!

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Creating a modular lobby set for Boat Bandits

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ENJOY

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I am working on a festival grounds for an ancient Carthage I am a apart of.
Game Link

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This is reaaaallllyyy cool. I’ve been trying to figure out how to make something similar to this myself. Slowly getting there though it might take me a bit longer :stuck_out_tongue:

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Just a little update to my store!:blush:image

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That is really cool! Any thoughts on making a module for the community? This is really awesome!

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Looks really good so far.

A little advice: the two buildings together look very odd due to vastly different proportions. Buildings can have tall ceilings sure, but look at how the 5 story building is so much shorter than the 3 story building. You gave the left one a tall ceiling first floor, but that’s still shorter than 1 floor of the right building, which makes the second to fifth floors seem… cramped.

Compared to a Roblox character I’m concerned the floors on the left would feel like you have no head space.

Keep up the good work! You’ll see yourself improve in no time if this is your first crack at it.

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That’s some really awesome work! Your posts are ones I always look forward to in here.

Not sure how you handle things on the code end but honestly if you make different features like wall-running, wall jumping, ledge grabbing, etc controlled by flags so individuals features can be disabled you’d have a pretty great base for any game you wanted to make really, it also would let you play around with features that might not be useful to your game but you wanted to make anyways.

Either way, amazing work on it. Can’t wait to see the next update.

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Old CRT-style GUI system. Automatically adds the subtle RGB and shadow effects, as well as rotation to give a curved display feel.

https://i.gyazo.com/044e1ac61c86a9c1e20db6d7436afe19.mp4

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Tried to recreate an M4A1-S. I’m not exactly the best at mesh-making at the moment, so well, leave your thoughts or something.

Still working on it.

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