added walking people to my flowfield project
Could you maybe put this in a model please
a fps game there are some things left like map ui and etc
All you have to do is to put everything in locations that the folders describe.
If you have a decent understanding on how it works, feel free to fork, or do literally anything with it.
:)
I just made my own game individually took 5 months.
https://www.roblox.com/games/5929402429/NoobTown-Simulator
Since the original OOF sound is dying, I’ve been trying my hand at making my own death sound.
I’m not a professional sound designer or anything, but I tried to make it sound gender and age neutral.
sounds kinda demonic lol
First time trying out chiptune and 8bit.
I’ve been working on a new Star Wars project for the last few days and of course, Star Wars has some cool Sci-Fi weapons, that are considered quite iconic. So, today I made a Blaster
StormTrooper Blaster, that is and it seems quite promising, in my opinion at least! I want to improve it in any way possible. If you’re unfamiliar with how a Blaster would look like, here’s an image of one!
Stormtrooper Blaster Pistol Image
I apologize for the model, I just re-textured a Roblox one and I plan on creating one on my own later on. Anyway, here’s a gif of it in action.
Thanks for reading, hope you have an amazing rest of your day/night.
This is a repost, by the way.
It looks great i am going to check it out
Is this the end…?
Im working on this star wars project
Will send pics when im done
Bone based dynamic water (Inspired by Tyridge77) :
Bone/vertex density gets lower the further from the camera/player that it gets. The time between updates is also increased gradually based on distance. Currently can run on average under 1 MS, at least on my fairly average PC. I’m not targeting mobile with this current iteration, but I think with a few more optimizations I can make it happen.
The main limitation I have found is that you can only lower the resolution of the water plane by so much before you have to start limiting the smallest possible wavelength. Waves are generated using a Gerstner wave function.
Waves are synced to a pretty close degree between clients, and buoyancy is faked in a way that allows for hundreds of floating objects on screen at once. I’m pretty excited about this, I am redoing much of my game now that the water can be closer to what I had I originally imagined (I never would have thought it was possible on roblox until recently)
I can’t get enough of these custom water systems. Super radical.
I would love to hear that.
Very cool!
I’m making a class based game, kind of like TF2. Here is some small cuts of gameplay from my favorite class also known as the bomber.
Bomb throw: https://gyazo.com/ecce41ec3fb3ca4cce100bce31c03e6a
Bomb jump: https://gyazo.com/67e8dbe1754d63b35d49920c127845dd