Seriously didn’t know ‘Wizards’ and 'Pirates went so good together… Made a Wizard tower and chucked it at a Pirate game - very fitting.
Working on a variety of tools for a horror-esque game. Currently working on a drone that you can pilot around the map.
i modernized roblox trading system
>How i made it:
1- I made a Printscreen of Roblox Home Page
2- I Took a Trading system Picture
3- I Remade it
Improved snow and shadows, gonna change the fog later.
https://gyazo.com/b9fd111e6a02698e75522f8d60b7f232 pew pew directional stuff
I’ve been working on implementing greedy meshing into Blox, and it kind of works!
Doesn’t that mean you’ll also have to do the reverse and split it into individual voxels when you dig
In my last post I built a quadtree for these guys, now I added some steering behaviors
After that I added client side npc (no humanoids) and some animations and I’m well on my way
I might be able to avoid that, actually; with a bit of optimisation work, it might actually suffice to just re-render the chunk
Instead of rerendering an entire chunk, why not store voxel data and data for all the “combined” voxels? Then when you need to destroy a voxel only rerender the one group?
You should try using UI Gradient. I think it would really change that gui, it would make it a lot better.
Almost ready to release Pre-Alpha! Soon!
Small section from an audio I made a day or so ago.
Hi guys! I am currently working on an abandoned mental asylum which is derelict. This is going to be in a game soon which will be a showcase game where I will put quite a lot of detail.
more pew pew
Working on an Client-Sided location definer:
@Intrance and @luathon doing a really good job:
Here are some chests, weapons, and lobby assets I have been working on lately.
What’s this new word do o: never heard of a quadtree before