What are you working on currently? (2020)

A Realistic Ski Resort!



For more info, including extra screenshots, just click on the link: Sannine Zenith Ski Resort

224 Likes

some more paper boyes

148 Likes

Trying to make a game that gets over 1000visits

62 Likes

Has been a very good 2019, lots of fun and lots of things to animate! As always, I am trying to improve my skills tremendously from where I am now, and hope this will be as productive as the last, if not more! Here’s what I did not post in the previous thread:

Biker wheelie:
https://giant.gfycat.com/DelightfulDirectAfricanjacana.mp4
https://giant.gfycat.com/DistantPhonyLiger.mp4
General character animations:
https://giant.gfycat.com/WildImpeccableFairyfly.mp4
https://giant.gfycat.com/SpottedAlertEmperorshrimp.mp4
https://giant.gfycat.com/RaggedReadyHapuka.mp4
https://giant.gfycat.com/HighOrangeAmericancrow.mp4
https://giant.gfycat.com/LoathsomeMadeupCrownofthornsstarfish.mp4
Test animations I did on a rig belonging to a very awesome game called Radispook by @ObrenTune:
https://giant.gfycat.com/SlowPoliticalAbalone.mp4
https://giant.gfycat.com/CompleteQuaintChrysomelid.mp4
https://giant.gfycat.com/AdorableRaggedBunting.mp4

Hopefully I will make a lot more than I had posted on the previous thread combined!

183 Likes


Practicing so much to 3D design medieval/Fantasy armor for the past few weeks in Blender.
Although I’m still learning.

115 Likes

kerchow! Redid third person recoil animation & added some exhaust.

Polished a few things a little more…

163 Likes

Starting out by making some VR interaction API to make game development for this easier in the coming year
https://i.gyazo.com/7681101d26e1a1cfd12397605f4d451b.mp4

https://i.gyazo.com/1b05752d7d06d24cc1899292e058bdac.mp4

158 Likes

Improved the UI, added unique server name and server color, server list, improved the vehicles, added pie chart for server list. All fully functional, spent too long making server list and it looks nice and solid. Now, it’s time to work on the FPS engine :hot_face:

72 Likes

I’m working on an open world adventure game called Madness District, set in a retro inspired future where humanity is focusing only on Mars, and the Earth is simply becoming a relic of the past. Of course, people aren’t very positive about that, so… Let’s just say alot of things are happening.


very old screenshot, seems like you guys are interested. the game has it’s own social media, check it out on the game’s social links! Madness District - Roblox

78 Likes

My Tantive IV I work on and off on!
image

66 Likes

I am working on a nursing simulator as well as rebranding myself on social media!

28 Likes

Made a cool little discord bot that gives users a Nitro chat tag in-game if they have nitro boosted my discord server.

It checks whether the user who used the command has boosted the server and proceeds to give the chat tag to their roblox username
image
image

68 Likes

This is my first game I have ever made related to games like Murder Mystery or Assassin, in which the pets that are given multiplies or “boosts” your coins/exp given.

(This game is only in beta, possibly alpha, but hope to add more things soon!)

Time to create: 8 months (with very few devs in which I could hire on here, but don’t have the necessary funds to do so.)

Also, with the update you are able to exchange fireworks collected during rounds for keys in which you can open the Event cases that way!

14 Likes


A new modern house Im making, Im blurring it to prevent spoiler alert!
Not done yet!

Ill do a full post of the completed house version on the day I fully complete it!

Promise it will be without blur!

26 Likes

I’ve recently started modelling on blender and I’m slowly improving :smiley:

151 Likes

Looks good! I hope to see your work in a game eventually!

9 Likes

I was hoping to ship that by the end of February of last year… and I just didn’t.
Due to some other projects I wanted to work on, I needed to rewrite the system from scratch. Still far from working on the new version of the plugin to make public, but I have made some good progress.

Some new features I have implemented are:

  • Adding setup and teardown function calls
  • Skipping tests
--[[
Tests the Skip method in Setup.
--]]
NexusUnitTesting:RegisterUnitTest("SkipInSetup",function(UnitTest)
	--Create the component under testing.
	local CuT = UnitTestClass.new("TestName")
	
	--Set up the methods.
	local SetupRun,TestRun,TeardownRun = false,false,false
	function CuT:Setup()
		SetupRun = true
		UnitTest:AssertEquals(self.State,NexusUnitTestingProject.TestState.InProgress)
		UnitTest:AssertEquals(self.CombinedState,NexusUnitTestingProject.TestState.InProgress)
		self:Skip()
		error("Test continued")
	end
	
	function CuT:Run()
		TestRun = true
	end
	
	function CuT:Teardown()
		TeardownRun = true
	end
	
	--Run the test and assert the states are correct.
	UnitTest:AssertEquals(CuT.State,NexusUnitTestingProject.TestState.NotRun,"Test initially not run.")
	UnitTest:AssertEquals(CuT.CombinedState,NexusUnitTestingProject.TestState.NotRun,"Test initially not run.")
	CuT:RunTest()
	UnitTest:AssertEquals(CuT.State,NexusUnitTestingProject.TestState.Skipped,"Test not skipped.")
	UnitTest:AssertEquals(CuT.CombinedState,NexusUnitTestingProject.TestState.Skipped,"Test not skipped.")
	UnitTest:AssertTrue(SetupRun,"Setup not ran.")
	UnitTest:AssertFalse(TestRun,"Test ran.")
	UnitTest:AssertFalse(TeardownRun,"Teardown ran.")
end)

-Better asserting of errors being thrown.

--[[
Tests the AssertErrors method.
--]]
NexusUnitTesting:RegisterUnitTest("AssertErrors",function(UnitTest)
	--Create the component under testing.
	local CuT = UnitTestClass.new("TestName")
	CuT:SetSetup(function(UnitTest)
		UnitTest:AssertErrors(function() error("Test error") end):Contains("Test"):Contains("error"):NotContains("something else"):NotEquals("something else")
	end)
	
	--Run the test and assert it passes.
	UnitTest:AssertEquals(CuT.State,NexusUnitTestingProject.TestState.NotRun,"Test initially not run.")
	UnitTest:AssertEquals(CuT.CombinedState,NexusUnitTestingProject.TestState.NotRun,"Test initially not run.")
	CuT:RunTest()
	UnitTest:AssertEquals(CuT.State,NexusUnitTestingProject.TestState.Passed,"Test not passed.")
	UnitTest:AssertEquals(CuT.CombinedState,NexusUnitTestingProject.TestState.Passed,"Test not passed.")
end)
  • Nested tests
--[[
Tests the RunSubtests method without a failure.
--]]
NexusUnitTesting:RegisterUnitTest("RunSubtestsNoFailure",function(UnitTest)
	--Create the component under testing.
	local CuT1 = UnitTestClass.new("TestName1")
	local CuT2 = UnitTestClass.new("TestName2"):SetSetup(function() UnitTest:AssertEquals(CuT1.CombinedState,NexusUnitTestingProject.TestState.InProgress) end)
	local CuT3 = UnitTestClass.new("TestName3"):SetSetup(function() UnitTest:AssertEquals(CuT1.CombinedState,NexusUnitTestingProject.TestState.InProgress) end)
	CuT1:RegisterUnitTest(CuT2)
	CuT2:RegisterUnitTest(CuT3)
	
	--Run the subtests and assert the state is correct.
	CuT1.State = NexusUnitTestingProject.TestState.Passed
	UnitTest:AssertEquals(CuT1.CombinedState,NexusUnitTestingProject.TestState.Passed,"Test state not correct.")
	CuT1:RunSubtests()
	UnitTest:AssertEquals(CuT1.CombinedState,NexusUnitTestingProject.TestState.Passed,"Test state not correct.")
	UnitTest:AssertEquals(CuT2.State,NexusUnitTestingProject.TestState.Passed,"Test state not correct.")
	UnitTest:AssertEquals(CuT2.CombinedState,NexusUnitTestingProject.TestState.Passed,"Test state not correct.")
	UnitTest:AssertEquals(CuT3.State,NexusUnitTestingProject.TestState.Passed,"Test state not correct.")
	UnitTest:AssertEquals(CuT3.CombinedState,NexusUnitTestingProject.TestState.Passed,"Test state not correct.")
end)
  • Catching of stack overflow errors
--[[
Tests a stack overflow error being thrown.
--]]
NexusUnitTesting:RegisterUnitTest("StackOverflow",function(UnitTest)
	--Method that throws stack overflow.
	local function StackOverflow()
		StackOverflow()
	end
	
	--Call yxpcall with arguments.
	local CalledError,CalledStackTrace
	local Worked = yxpcall(function()
		StackOverflow()
	end,function(Error,StackTrace)
		CalledError,CalledStackTrace = Error,StackTrace
	end)
	
	--Assert the results are correct.
	UnitTest:AssertFalse(Worked,"Worked result is incorrect.")
	UnitTest:AssertNotNil(string.find(CalledError,"stack overflow"),"Error message doesn't contain stack overflow.")
	UnitTest:AssertNotNil(string.find(CalledStackTrace,"yxpcallTests"),"Error stack trace doesn't contain the script.")
	UnitTest:AssertNotNil(string.find(CalledStackTrace,"StackOverflow"),"Error stack trace doesn't contain the function name.")
	UnitTest:AssertTrue(#CalledStackTrace > 50000,"Stack trace isn't \"long\" ("..tostring(#CalledStackTrace).." < 50000 characters).")
end)

All of the code samples from above are tests used to test the new framework. The tests all pass, and should still work with the new version.
No ETA for a release of the plugin. Hoping to get the framework out by the end of next week.

62 Likes

AC Unit for a portfolio showcase piece

110 Likes

Made a experimental Hole in Gui/Negative GUI thing( don’t know if it’s cool or useful, but why not), it has some issues, but with alot of experimental stuff( at least for me) there is bound to be some :

For those wondering this is made using the Deuluany triangulation algorithm and a couple other methods to go along with it(Point in Polygon(2d “raycasting”) , Clockwise vertex/vector sorting).

(btw it with works with any number of points, not just four, so theoretically circular holes can be made or really any shape)

The triangulation makes triangles that perfectly fit and surround within the bounds in the Hole, then the Centroid of each triangle is found to check whether the triangle is in the hole, indicating that it needs to be hidden

51 Likes

Trying to make some good looking lightsabers.


saberaxe
pl

160 Likes