Just spent a few hours working on a Module named Oxidation which return Rust-like use function.
Say if you wanted to add string.sub to the current environment, you would do Use("lua::string:sub") - then it’s possible to use sub(). If you wanted to import the entire library then it’s possible to do Use("lua::string").
Oxidation will also come with inbuilt classes (referenced through oxidation::classes)
Boat Bandits is almost out of the prototyping stage, after figuring out what our game needs we are going to start cleaning up and pushing through to the end.
Some footage from our last testing session: https://gyazo.com/5e637f4fbe57e3304906444cdcb47859
Here is a new UI concept for Inventory:
Our future plans include refining gameplay, implementing our major monetization features, and cleaning up scripts. I also plan to implement modularity through the use of asset kits so I can make changes much easier.
Currently working on the catalog system, not too sure how players will be able to get coins yet other than daily rewards.
Coin icon made by mateuzzinn, a friend of mine:
Also finally got the custom notification system working, it shows when a player enters the room, room changes details and responses from ban and right requests.
I’m working on a new area in my game. Trying to make it a Volcanic / Infernal theme but this is what I have so far. I’m not a builder but I would like some feedback.