Boat Bandits is almost out of the prototyping stage, after figuring out what our game needs we are going to start cleaning up and pushing through to the end.
Some footage from our last testing session: https://gyazo.com/5e637f4fbe57e3304906444cdcb47859
Here is a new UI concept for Inventory:
Our future plans include refining gameplay, implementing our major monetization features, and cleaning up scripts. I also plan to implement modularity through the use of asset kits so I can make changes much easier.
Currently working on the catalog system, not too sure how players will be able to get coins yet other than daily rewards.
Coin icon made by mateuzzinn, a friend of mine:
Also finally got the custom notification system working, it shows when a player enters the room, room changes details and responses from ban and right requests.
I’m working on a new area in my game. Trying to make it a Volcanic / Infernal theme but this is what I have so far. I’m not a builder but I would like some feedback.
It’s been quite a while since i’ve posted about my Parkour project… I decided to start from scratch, humanoids are really hard to work with, as the project continued, i realized that it had too many disadvantages compared to the advantages, so i made my own custom character controller, almost got the old features working on this one, also the code is a lot cleaner:
… oh did i mention you can playtest it now? here you go
just walk around with WASD and Space, press Shift to toggle walk/run and let the system do the magic.
but expect lots of bugs, i’m aware of most but feel free to send a message here or Wingboy#4187 on discord, I need LOTS of feedback. Enjoy!