What are you working on currently? (2021)

Just an aerial view

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Created a service for @sleitnickā€™s Knit framework for handling selective replication. Open sourced it as it wasnā€™t the most thrilling piece of code Iā€™ve had to write:

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Im currently working on how to make decent animations

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yall gfx artists better watch out it only took me 3 hours to figure out how to make this really simple scene :eyes:

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I am focusing on a game which doesnā€™t have a big purpose to be actually published, it might become a model, but Iā€™m not exactly sure what to do when I am finished, but I am making a computer model that actually works. Heres a little story of how I got the idea: In July, of 2020, I was trying to make a GUI based game. I stumbled upon an old windows start button, I made a small computer game, then a little later (this year) I decided to recode, and redesign it. :slight_smile:

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I drew @Tew_L :laughing:

My portfolio is below, in case you want your profile picture drawn too:

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image image image

For VR

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Made a simple antique store.

Drew the pictures, Badimo took an hour to draw.

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On a spree today, I drew @calamixy :blue_heart: !

Want me to draw you? Portfolio here:

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Getting started on the starting procedure.


ITā€™S LIGHTS OUT, AND AWAY WE GO!

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fps framework

fps framework

me pushing them around

fps framework

written in typescript using roblox-ts

excerpt of the spring class but written in ts based on x_o's spring

image

fps framework

fps framework

fps framework
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A third one today, did not expect to be making so manyā€¦

Anyways, same portfolio as before :smile:

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Long time since Iā€™ve posted anything here

Hereā€™s a work-in-progress Tachi alongside a close-up on its wrap! This may also be found on my Twitter.

It is a Kamakura Era-style Tachi, with a complicated ā€œKikusui-midareā€ hamon pattern. If it is noticeable, you may find small little Chrysanthemum flowers on the bladeā€™s edgeline. That is the hamon pattern. Iā€™ll texture this soon!


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I have been working on a fps game and a rp game.
Sneak peeks will be provided soonā€¦

Reject Blender return to Studio

https://streamable.com/4w6wkn

Keep in mind, with just a few optimizations, this runs extremely fast and could be used for very high poly count models. The video above uses level 21 graphics, future technology, and max star count. (60 fps in studio, the video recorder isnā€™t really that good) It even runs good with 100 triangles real time! Das like 400 wedges. And thatā€™s not even with very optimized code!

To be fair, the pc practically starts dying after 10000 triangles, but thatā€™s a big number, bigger than yo mama. # comedy # laugh # funny :ok_hand::joy:

Next is to apply cel shaders which shouldnā€™t be that hard. Then after uhhhā€¦ start making rigs. B)

uwu

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Cartoony island. (not a simulator, itā€™s going to be an adventure game :p)

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Iā€™m working on a mountain biking game called Speed Wheel. I know the movement is a bit glitchy in places but I hope I can fix it up a bit for the release. Hoping to release mid March. Any way heres a video of two of the trails.

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[ Null Admin ] User Info

Standard & Plus tier view

Failed version


Yes I do agree it looks better but couldnā€™t think of anything to fill the bottom section w/


Pro Tier View

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