What are you working on currently? (2021)

How to work for a delivery company:

probably my most enjoyed project so far, it’s a lot of fun creating a more comical game rather than a serious story-based project

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Thank you! This weapon is still a heavy work in progress, unfortunately, but I am getting pretty close to finishing it (Don’t mind the watermarks, I’ve had some cases of people stealing models xd)!

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Wow, that’s really good! Did you make the models yourself as well?

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Day 10 of working on a mining game.

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Trying to fix a function in one of my libraries that uses an old API. So far I haven’t found anything that can do what it did.

I started this thing called Project: Place . Project: Place is basically the roblox starter place but with cool stuff in it. Currently there’s 27 members (including me) working on their own thing, if you want more info, go to the first hyper link i sent (the project place one), and if you want to see the game go to this hyper link: (4) Project: Place !:house_with_garden: - Roblox.

Managed to UV unwrap and bake the sculpt on a low poly mesh! Time to texture now!

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Bro, that looks sick! I can’t wait to see the finished version!

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Jello crossroads tower crushing in on itself:

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It looks like a bouncy castle!

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I’ve made some more benches and gym mats for my side project…

image

I’m thinking of a game in which players can customise their own gym through different themes. I created these to get a better idea of how each theme might look.

Creating these has certainly tempted me to get some exercise… :cake: :x:

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Those benches and gym mats look good!

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Spyro! This was my favorite video game series growing up! I sure hope you’re following copyright laws here

“Yeah, I lift bro.”

“How much?”

“500 bricks.” :sunglasses:

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Not bad! I like the style you’re going for. Were these masterpieces made in Blender by chance?

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:open_mouth:

Only the weights, the hexagons on the mats, and the screws on the side of the racks were made with Blender (which only really took about 40 seconds in total). The rest was made with Studio.

We’re currently going for a very vibrant, cartoonish theme with our game, hence the SmoothPlastic and the bright colours. I tried to incorporate as much detail as possible to make them look :fire: rather than keep everything strictly limited to low-poly.

Yikes that’s fast! Honestly I’ve never understood Blender, but then again I’ve only ever tried it like 2 or 3 times…

Well you definitely did a great job of keeping your builds detailed. Many people have a hard time building low-poly while still staying high-quality.

Well your hard work is definitely paying off, you impressed me. Keep up the great work friend! :smiley:

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Portfolio: Crazed | Mid Poly Builder

Place Link: Wooden Office [RAR] - Roblox



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Last update I’ll make publicly (not promised) about randomly generated terrain plants.

Currently I can generate and place ~2,100 flowers in ~0.035 seconds. All thanks to custom caching and efficient code.

I’ll be using it in my (future) games so everytime a new map is loaded there will be a new and completely random/different placement of flowers. It’s practically useless but I like when games don’t look the exact same everytime you play them.

Edit: Thanks to @F1ndlay, I reduced it down to ~0.022 seconds per ~2,100 flowers. As well as saving tons of resources in terms of sending and receiving network.

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yep, all of the models where made by me, although I’m not entirely sure that the wooden crate counts as I edited the wooden crate free model when I was first testing the game. However I have plans to create a new crate model, then everything in the game will have been created by me (excluding the music, which I got from the roblox APM music library)

model comparison:
image

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