Aimbot? How is that one possible?
Im going to explain this in english instead of script language… I track the percentage that a player is tracking a player perfectly and if its above a percentage such as 90, they will be banned. Games such as Polybattle and some others do something like this. No player is perfect, except for exploiters. So players with an abnormally high accuracy percentage can be banned. On top of that I’d also check for locking onto someone, as there are some flaws in just a percentage system.
Interesting. Can you go more into depth in PM’s?
Working on a showcase. Not sure when it will be finished.
I started learning Blender. After 2 days of learning and 1-2 hours of modeling and texturing here’s my first creation:
Rendered in Cycles
Wow! Was this made on Blender or Studio?
That looks cool! I’m an absolute Noob at Blender.
The maze generator with terrain and biomes
EDIT: Now with caves!
EDIT 2: Started on making the walls seem more natural by using cylinders
So proud of Status+ today, correctly identified an issue with the Avatar API before roblox was aware:
(Time in EST:)
(Time in PST:)
Very happy about this! Detected the endpoint was slow before it was known through the status site!
Stay tuned for release!
If you wish, Im up for it. Not going to leak much info about my AE, obviously… But I can explain some stuff.
Still chipping away at Dean Harvey
Still needs more pipes and other details, say he’s about 85% complete!
THe player creates a dialogue of your custom attack when you fire it
Practicing my UI Design skills