What are you working on currently? (2021)

Today I worked on making furniture movement as satisfying as possible. Everything from the furni to the grid lines & hover indicator tweens :smiley:

https://cdn.discordapp.com/attachments/842232771467935775/849256674929016842/xD.gif

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I’ve tried replicating the volumetric lighting effect before in Roblox before and it has similar color banding issues like in your video. It’s more apparent because it has such a high part/meshpart density.


Also because the volumetric model just ends abruptly towards the end of the light source. I’d recommend progressively extending the length of the cones as you compress the height and width so you can account for light falloff.

EDIT: Sorry if I sound like I’m nitpicking little details, I’m just obsessed with realism.

EDIT 2: Yes, this is very laggy. If you want to know the exact poly count of the volumetric cube here you go:
image
8x8x8: The XYZ amount cubes in each MeshPart
12: The number of tris per cube
16x16x16: The XYZ amount of MeshParts

rip my fps lol

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Not much progress today again.
Just made the town look enchanted and worked on lighting, and then started working on terrain.

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Working on a Interaction system based on ACE 3 (Arma 3)

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Working on an reactor facility now, made the first model yesterday photo below, I’m planning to make a pride month game exclusive to this month and then make it go private til next time as well, here’s photos of my bomb haha
My post about it is below :arrow_down:

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Updated it a little bit

Now all I need is the piers and it will be complete!

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Finally got around to uploading this underwater theme I made a while ago:

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I is amazed :open_mouth:
I think you should add some pride flags to some windows :sunglasses:

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Carrying on with my GFX with a new rig (once again ignore lighting)

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That’s a good idea, even more in San Francisco hahaha

Happy to say I managed to get the part count down to 499 parts. Basically 800 parts alone were from the Golden Gate Bridge. I unioned some things and there you go lmao

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:eyes: :bullettrain_side:







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Try using hairs that don’t poke through the hats like these,

https://www.roblox.com/catalog/32278814/Trecky-Hair

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I liked your builds but I’ve a suggestion for one build.

The trees in this picture are straight which tbh, doesn’t seem to realistic, make their crowns curved.

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Yeah I see, but I was aiming for more of a cartoon style build sort of like pbb

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Gettin’ bumpy and pumpy.

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Got the Projection sorted out, now for the controls.

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He’s already been shot can’t you see the blood and him holding his chest? Might make it more apparent so you can see it though cus I agree it isn’t that obvious.

That’s why he’s lying on the ground like that cus he doesn’t have the strength to stand so he’s holding the knife waiting for the guy to come round so he can stab him. Also wdym about the teeth???

Working on a new framework for fighting games, it runs on its own 60/second loop meaning I can do some frame data and other neat tricks!

– Basic attack, active frames from 18-30

– the Same attack but slowed down, I can change the speed of the attack, knockback, and everything on the fly, also shows the hitstop feature I made

as for the networking, attacks appear instant for the player, and it sends only the input over to the other player, which then interpolates through all of the attack’s frames on their end (it kinda simulates the frames that were “skipped” due to network lag)

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