It’s an office, for myself. I was commissioned by someone and they allowed me to have my own little space!
These are just some weapons I created for my upcoming survivors versus vampires game ‘Undead Coffins’.
Any feedback is appreciated.
Im the creator of the plugin. And funny thing I made the plugin after seeing your post . I was just going to do what you did but I decided to make it raytraced so its not your method.
Oh! i didn’t expect my post get that many recreations, remasters and plugins over a simple project.
Pretty good plugin!
I’m working on a global badge counter
Working on another game except this one is actually kinda relatively good i guess possible
I’m scripting and building the whole lot, might have to ask for some help on the map sometime tho… sigh as i was playtesting for this screenshot i found a new bug with the doors… fun!!
Some semi performant client side noise clouds, I think they’re pretty
Escalator model!
DevForum post: Realistic Escalator model
[size=“5”][color=#888888]P[/color][color=#93937A]o[/color][color=#9E9E6C]r[/color][color=#A9A95F]t[/color][color=#B4B451]f[/color][color=#BFBF44]o[/color][color=#CBCB36]l[/color][color=#D6D628]i[/color][color=#E1E11B]o[/color][color=#ECEC0D]:[/color][/size] THULiCORE's portfolio
That looks really nice! How do i add clouds?
Low poly traffic cone. 104 tris.
I haven’t used Blender for ages, had to gave it a new start. And what is better than making a stylized nature set?
Sorry if I sound rude, I promise I don’t mean to:
- The “magic effects” look as though they were done in MS Paint
- In my opinion, I feel like magic should have a glow to it
- Uhh… you mixed R6 with R15…
Next time, you should try to do more inside Blender as it is more capable than you think. It can make your renders look better than reality! Practice, practice, practice.