What are you working on currently? (2021)

Sorry if I sound rude, I promise I don’t mean to:

  • The “magic effects” look as though they were done in MS Paint
  • In my opinion, I feel like magic should have a glow to it
  • Uhh… you mixed R6 with R15…
    firefox_yfol38TKFy

Next time, you should try to do more inside Blender as it is more capable than you think. It can make your renders look better than reality! Practice, practice, practice.

Thanks for the feedback and uh

  1. I used photoshop
  2. I just started the other day
  3. I used a downloaded pain rig v3 so I don’t know why that happens.
1 Like











32 Likes

Is it out yet? Can I use it? It looks so good.

It’s not out yet, but almost finished. I’m most likely going to release it within the next 2 weeks.

Not gonna show my latest build just yet.

Portfolio: THULiCORE's portfolio

1 Like

:eyes:




24 Likes

One dimensional greedy mesher for my voxel game (It’s not complete by any measure). I’ll eventually expand it’s dimensions to 2D, and eventually 3D. But I want to start small, and slowly work my way up in bits and peices.

And surprisingly… It really wasn’t that hard!

Now if you’re wondering what the colors mean, the yellow / white mean greedymeshed, blue means not greedymeshed, and magenta means “greedymeshed air” (I added it in for a test), and red is for debugging.

12 Likes

Updated it, now it has barycentric coordinate triangle filling with optimized bounding boxs. However, even the Stanford bunny at low res takes 30 seconds to render. I am sure I could somehow get this in real-time without streaming the data in from my computer but I just wanted to show it. Also @HawDevelopment and @Ethanthegrand14 the problem was a floating-point error, my end. It is rendering every pixel on my physical monitor (half-lie, I have a retina display so the pixel density is weird and Roblox seems to not support it and instead makes it 4x bigger, not enlarging frames.
Screen Shot 2021-07-26 at 2.21.12 PM

I want to get a proper z buffer implemented along with phong shading next

28 Likes

I have been working on a sci-fi horror game. It’s really been a great experience for me, and I’ve learned so many things already while working on it. I have big plans for the game, and hope someday I’ll get a decent sized community to help and support development!
I call it Space Station Sigma. It’s not fully done yet, but it’s definitely playable.

https://www.roblox.com/games/6417124559/BETA-Space-Station-Sigma

1 Like

Adding some minor changes to this build.

11 Likes

This project really gets me excited.

16 Likes

revamped gun editor


49 Likes

Redone my autumn lighting showcase with newer lighting features and such.

14 Likes

:eyes:



The grass was a pain in blender.

8 Likes

First Interior Finished, let’s see where we can get with this



24 Likes

Just Recently Made (Andy’s Studios Logo) For My Animation :slight_smile:

5 Likes

My God :scream: That Looks Cool Bro :smiley:

1 Like

Hospital after Tsunami, 2004.
Not the best one.

This scene is inspired by real events.

15 Likes

HUGE OPTIMIZATIONS DISCOVERED! RENDERS WENT FROM 2 MINUTES to 0.002 SECONDS! in short though, lua strings suck and modulo check spam cheese

17 Likes