The “magic effects” look as though they were done in MS Paint
In my opinion, I feel like magic should have a glow to it
Uhh… you mixed R6 with R15…
Next time, you should try to do more inside Blender as it is more capable than you think. It can make your renders look better than reality! Practice, practice, practice.
One dimensional greedy mesher for my voxel game (It’s not complete by any measure). I’ll eventually expand it’s dimensions to 2D, and eventually 3D. But I want to start small, and slowly work my way up in bits and peices.
And surprisingly… It really wasn’t that hard!
Now if you’re wondering what the colors mean, the yellow / white mean greedymeshed, blue means not greedymeshed, and magenta means “greedymeshed air” (I added it in for a test), and red is for debugging.
Updated it, now it has barycentric coordinate triangle filling with optimized bounding boxs. However, even the Stanford bunny at low res takes 30 seconds to render. I am sure I could somehow get this in real-time without streaming the data in from my computer but I just wanted to show it. Also @HawDevelopment and @Ethanthegrand14 the problem was a floating-point error, my end. It is rendering every pixel on my physical monitor (half-lie, I have a retina display so the pixel density is weird and Roblox seems to not support it and instead makes it 4x bigger, not enlarging frames.
I want to get a proper z buffer implemented along with phong shading next
I have been working on a sci-fi horror game. It’s really been a great experience for me, and I’ve learned so many things already while working on it. I have big plans for the game, and hope someday I’ll get a decent sized community to help and support development!
I call it Space Station Sigma. It’s not fully done yet, but it’s definitely playable.