I am working on a procedural terrain generator in
2D. Playable alpha will be out soon you can see more of it here:
Maybe there will be a simplified open source version of it.
Script by @lollllbox7
Guis and Models by @lollllbox
I am working on a procedural terrain generator in
2D. Playable alpha will be out soon you can see more of it here:
Maybe there will be a simplified open source version of it.
Script by @lollllbox7
Guis and Models by @lollllbox
I said I didn’t need anything more for now. I lied.
Introducing… PivotTween! A module that makes tweening PVInstances easy! No documentation yet, but it’s as simple as
local PVTween = PivotTween.new(PVInstance, TweenInfo, GoalCFrame)
PVTween:Play()
I love this mod, will use it eventually!
It looks awesome! What’d you use to make the pictures, I need to make a thumbnail for my FPS game, thanks!
No idea, perhaps because of the updates, that if you are an observer, you will find the changes, whether large or small, in the images, obviously comparing them lol
I used the line tool in a program called paint.net, as well as a drop shadow plugin for it.
(ignore the hyperlink, if you want the program here’s the actual website: getpaint.net
Portfolio: Crazed | Experienced Builder
@murjarquitecto you’ve grown a lot this year! I’m proud of you! How long have you worked on that garage now?
2 weeks, like the race track lol
Weird things happening with those videos. They freeze after a few seconds. I had to change online file converter when that started happening to me. I can recommend a good one in a DM if you like! (I am not sure if those resources are against the rules here)
Road potholes using mesh deformation, PBR, and textures I got from a website.
Ik, it’s a bit hard to notice because I didn’t want a massive pothole in the road.
Sweet Lord, how did you made this
U might make texture pack with setting up terrain to be cube