Road potholes using mesh deformation, PBR, and textures I got from a website.
Ik, it’s a bit hard to notice because I didn’t want a massive pothole in the road.
Road potholes using mesh deformation, PBR, and textures I got from a website.
Ik, it’s a bit hard to notice because I didn’t want a massive pothole in the road.
Sweet Lord, how did you made this
U might make texture pack with setting up terrain to be cube
I might…
but it would take a lot of work, I really see no use for it at the moment, and I am still figuring out how to do this type of stuff, so I’m definitely not going to do this in the near future.
Yes but u are inspiration for that idea for me. By the way in default textures normals look red so ur water normals also red?
Ummm @NodeSupport, murjarqarquitecto posted that 179 days ago. murjarqarquitecto posts new projects pretty often:
Im working on my portfolio and also learning how to make abilities (1 Week Experience)
Edit 1: Second ability I made, I was unable to make more because I was focused on my Tower Defense.
Ohh, you made me watch the video twice! I really like how the ball rotates as it launches forward! That’s a great touch!
Mech-sword sheathe animation. Still WIP (as is the whole project itself)
I am currently working of a community and working out way up to release but were 10% starting this been in development discussing ideas we wish to release soon by next year! But this project may take some time.
I actually had a small problem with it. I was originally planning on using BodyAngularVelocity but it didn’t work somehow (probably bug). Also tried AssemblyAngularVelocity but it also didn’t work so I just tweened the orientation of the part.
you mean roblox tarkov xd
Nice
Yeah. The red part determines how rough the water is. I kept it at a similar value to the default Roblox water.