What are you working on currently? (2021)

Weird things happening with those videos. They freeze after a few seconds. I had to change online file converter when that started happening to me. I can recommend a good one in a DM if you like! (I am not sure if those resources are against the rules here)

Working on the roof of ONI Alpha site.

Progress coming along nice.


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Road potholes using mesh deformation, PBR, and textures I got from a website.

Ik, it’s a bit hard to notice because I didn’t want a massive pothole in the road.

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Sweet Lord, how did you made this :smiley:

U might make texture pack with setting up terrain to be cube

I might…

but it would take a lot of work, I really see no use for it at the moment, and I am still figuring out how to do this type of stuff, so I’m definitely not going to do this in the near future.

Yes but u are inspiration for that idea for me. By the way in default textures normals look red so ur water normals also red?

Ummm @NodeSupport, murjarqarquitecto posted that 179 days ago. murjarqarquitecto posts new projects pretty often:

Im working on my portfolio and also learning how to make abilities (1 Week Experience)

Edit 1: Second ability I made, I was unable to make more because I was focused on my Tower Defense.

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Making lowpoly office models to pass the time while I recover from covid.


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Ohh, you made me watch the video twice! I really like how the ball rotates as it launches forward! That’s a great touch!

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A concept race car I built.

EP Vision 2030







Edit:


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Working on Project Delta, hopefully releasing alpha in 2021 or maybe early 2022

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Sink


linktree: THULiCORE | Linktree

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Mech-sword sheathe animation. Still WIP (as is the whole project itself)

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Update on the Halo 3 ODST Oni alpha site map remake, almost got the exterior of the building done.


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Illum


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I am currently working of a community and working out way up to release but were 10% starting this been in development discussing ideas we wish to release soon by next year! But this project may take some time.

I actually had a small problem with it. I was originally planning on using BodyAngularVelocity but it didn’t work somehow (probably bug). Also tried AssemblyAngularVelocity but it also didn’t work so I just tweened the orientation of the part.

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you mean roblox tarkov xd
Nice

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