Learnt a lot so far.
All that’s left to model are the roof tiles then time to texture it…
Actually, it would on mobile devices. As far as I’m aware on rendering on mobile devices, faces that are tightly packed together in a small section of the screen will greatly increase the rendering time compared to the same number of faces spread apart.
So, a thousand faces in 30x30 (arbitrary number) pixel area of the screen will render much slower compared to a thousand faces in a 1000x1000 (again, arbitrary) pixel area.
As most mobile players are not zoomed in on their hats, this hat would significantly reduce performance for them. You can reduce the polygon count without sacrificing much detail, as that detail wouldn’t be noticed most of the time. You can make it even less noticeable with correct shading.
true, but decimating it too much does deform it. i will have to manually do it
roblox must be running awful for people on mobile, most UGC creators are pushing the limits on their models.
Currently working on a VR horror game for Roblox. I put together a teaser trailer for anyone who is interested. Expect to see this game release sometime next year!
A big update on my desert oasis.
Working on rigging and animating my 1st turret. Also new landscape features are slowly being added.
Added a few new friends. Currently rigged and in the progress of being animated.
A couple of sword Commissions, conceptual design by others. Renders + uploads to studio
I’m currently working on a third person (shooter) tech demo inspired by Gears Of War (1, and a bit of 3).
that is your free model, wacha gonna do 'bout it
Wow, didn’t post something a long time…
I work on a “realistic” build. It’s my first time building again after Months.
Build name: Toaster Oven
Creator: THULiCORE
Time taken: 45 minutes (gosh!)
Portfolio: https://thulicore.artstation.com/
Finally completed my first successful 3d print!
I cut the scale because I’m running out of good filament so it’s about 2 inches compared to the original 4 inch prints I failed to complete.
Well, time to start separating the print from the supports. I’m expecting to get hurt while doing this…
Wish me luck guys.
EDIT: i already drew blood lol
Decided to scrap the 2D engine and focus on the game it was supposed to be used for.
I’ve also started experimenting with MIDI music again. Might have something to show for that soon.