I’m working on a test project called “Cash Killing”. The aim of the game is to either die for cash for kill for cash. You use cash to get more weapons and ways to die. This game is in very early stages of development. I have not even added the shop system, only ways to die or kill.
Currently working on a major update for my 3 year old obby. I started developing it in late 2019 and haven’t lost hope for it since then. I think it has evolved a lot since the first version. (It is on version 300 and something I think)
just finished this one up, a chunk-generated map made up of 50x50 stud chunks on a 16x16 grid, generating a full map with minimal performance impact, and random X/Z orientation for a total 800x800 stud map.
Here’s a Demonstration video:
Since it’s a streamable video and it might stop working after a while, I also have a Twitter post where you can view the same video:
I’ve recently released a Halloween update to my unique tycoon game, Chocoblox Factory Tycoon. It’s not a normal tycoon, in this game, you have to buy dropper slots and put many different unique types of droppers in the dropper slots.