Thief in the night?
No, Thief in the day!
Got a taller area done
Also found out that the line-by-line method I was using to make the terrain had these weird artifacts, so I’ve switched to a spiral method that looks a lot better:
Old method:
New method:
You can see a pretty clear side-by-side comparison in this screenshot as well.
It can run with 60 fps and averages 0.5 - 10 percent script activity based on how you tweak the values and how fast you’re moving.
Stress test that I ran:
With custom LOD visualized (the farther = less grass, less accurate)
Y’know that wand that I shared? It’s finished now!
This is a video of me playing in VR with the wand welded to my left hand, showing its trail and particles.
Here’s two screenshots of my character Mary holding it:
What do you think of the wand now that it’s in the experience (but doesn’t have any programming)?
EDIT: This isn’t how the wand looks now; Here’s an update, which adds trails to the star’s points and better particles.
Currently I’m working on a fangame of Slap Battles. My game don’t work for the moment, I don’t scripted it, so the game is in very early BETA.
The game:
Is this really Low Poly?!? It looks more high poly lol
I still need to add sounds and probably make a few more miscellaneous tweaks, but overall very happy with how this revolver turned out.
(Reply has been voluntarily removed)
i made a map that’s… 7 million sq. km?
I think the second diff is off. it should be ~64390
(White is grass groups with windshake applied. The rest of the colors are the different LOD’s)
Without LOD visualized:
Before:
After:
(tried it on some random freemodel i found)
Wow, last time I gave an update was in March! Working on launching today! That kind of deserves a post of its own. I’ve been at it on this game for around a year and a half, coming from basically nothing to launch!
I’ll keep it short, I have lots to do!
This looks really cool! Could you publish it so we can test it out and see how it looks in-game?
Will this be released to the public or kept private?
What’s up with the old Studio logo murjar?