What are you working on currently? (2022)

Really enjoying this WIP model

13 Likes

How have you optimized this? It looks like theres a lot of roads being rendered in a decent quality.

1 Like

(post deleted by author and his browser now decides to bug for some reason and not let him delete the post)

1 Like

Practicing GI on template places

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They’re all meshes :smiley: It’s very optimised, only draw back is slightly longer load time.

Making clickable particle emitters!

22 Likes


Well my first try modelling a supercar. :happy1:

19 Likes

I have 1,000 mobs chasing the player running BUTTERY SMOOTH! (even on my phone)

Mob AI and movement logic is handled on the server and all visuals on the client. Who is ready for the zombie horde?

18 Likes

A full Flee The Facility UI revamp.


7 Likes

volume icon

Volume_Icon

14 Likes

I read the future like an open book, pages fluttering in my private library.

19 Likes

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Volume
volume bar

9 Likes

No way! I’ve played that game before! Good job btw!

1 Like

Awesome april fools joke, the AI is the best I’ve ever seen, without error

Been messing with mixing baked lighting/future lighting and the results are preeeeetty good

(Mind the obviously horrendous corners, this was just a proof of concept)

27 Likes

Working on more assets for an upcoming game! :smile:

21 Likes

Without the trees it looks like a portabella mushroom is it just me?

Seriously though, it looks pretty nice.

4 Likes

I can’t unsee it now…Haha! Thank you though, I appreciate it a lot! :smiley:

2 Likes

I created a way to add Properties and methods and custom classes to the API,
Intellisense works, class wrapper is generated,
and extensions are easy to make :slight_smile:

More You can check it out here!

8 Likes