How do you have that kind of patience?!
Honestly though, it looks really cool, great work!
How do you have that kind of patience?!
Honestly though, it looks really cool, great work!
Currently working on a Star Wars AI Warfare System with a working AT-ST Walker.
Currently I have them set against another advanced AI soldier system made by Yellow Mustang. However, I modified it a bit in order to give you guys a clip of this epic battle that they have going on right now.
EDIT: I will make a more detailed post on this showcase later on.
Force Breakable Joints
Files:
robloxapp-20231215-0915336.wmv (638.2 KB)
robloxapp-20231215-0929497.wmv (349.1 KB)
Force Breakable Joints Release.rbxl (63.2 KB)
I used spring constraints to simulate breakable Joints
I am going to make a fps game called gun battle.so
Here is my art showcasing the idea.
Link to my topic: Gun battles: how it works
Made a sick-looking computer lab that leads to the heating systems
Have a wonderful day!
I don’t understand how you could do without using it… May you explain?
Right now, I am working on a step game, where you walk around and get steps, then you can buy things in the shop.
Working on my first game, An MMORPG Genre, I am mainly a programmer , and just started like 3 months ago, Finished Making a Inventory System, “Guild” System , “Party” System, “Trade” System , “Skills” System , A Streamlined Instructions to make multiple combat systems, Player Profile/Stats System, Premium Store System,Made bunch of various Module Scripts that can be used for making new Monsters to function easily , Status Effect System that basically controls whether a target is being stunned or ragdolled and etc, Finished adding Mobile Support, If you wanna try out what i made, Developer Testing Workshop - Roblox
If you want to be notified for alpha release of the official game, you can follow here, Immortal Dao (Upcoming Closed Alpha) - Roblox
Back to working on my mining game. Recently made it so worlds save even if the server shuts down.
Here I tested performance of the server/client while falling down a huge hole with gravity turned up. Does pretty well:
https://www.twitter.com/BrokenBoneRBLX/status/1737147017502015816
Wacky wall
very nice! maybe make it round and not square
This year has been a ride for me. The project I was most excited about was Baldi’s Return: Continued & Remastered. The project is focusing on expanding the original Baldi’s Return from 2018 into what it could’ve been.
Here is a few screenshots:
I am glad I got to do this as I love working on the game trying to find ways to improve it.
Baldi’s Return: Continued & Remastered: Baldi's Return: Continued & Remastered Ver. X-MAS - Roblox
Building a social hangout game that will have branching worlds to teleport to. Testing materials and variants at the moment to see what kind of realism I can achieve.
Still image for one of the main structures of interest:
Short clip of same structure:
I stopped developing a while back… Maybe I’ll get back into it over Christmas break.
Worked more on the visuals and developed this really cool effect:
The theme of the project derives from 1980s/90s mecha-anime so for the environment visuals I want to try and emulate those faint brush strokes you’d see in the background cels of traditional cartoons/anime:
How I did it: