I think both are pretty well made maybe switch them up after some time.
Continuing to work on my Pirate game.
Added big pirate ship that is supposed to be controlled by many players.
Gonna give maximum gameplay freedom, since that’s what pirating is about. You will be able to commandeer (blatantly steal) the ships of other players, if you just climb on board and kill the crew.
Good idea, I didn’t think of it!
I could swap them from time to time to keep the icon fresh, thanks for the idea!
(WIP) Futuristic lift interior design
I only have the exterior shell done for now, when it’s finished it will be presented in full
Portfolio: https://kristinaportfolio.carrd.co/
aaaaaalmost done! just gotta decide if this is gonna be an explorerish or a military vehicle lol
after that just gotta find someone willing to buy this thing
Feel free to also give any opinion you may have on the above topic!! Seriously guys I need feedback!
Spacey theme
Finally hooked my new shop UI to the game! Jump and victory animations are good to go. Works with in-game currency and Robux unlocks.
Next stop: adding unlocks with achievements (make 100 jumps to unlock this), exclusive items for game pass owners, a lot of polish (sounds, animations, etc) and creating thumbnails for the items.
Almost finished “Pirate’s Life” combat.
It includes both melee, and ranged weapons.
Also wanted players to feel like actual Jack Sparrow, so added grappling hook system.
Digging Shovel for “Pirate’s Life”
This is for a special gamemode “Treasure Hunt”. There will be 2 crews, each with his own ship. There will be a riddle map pointing the treasure’s location.
To win, the crew must get to the location, dig and find the treasure first.
Currently thinking of concepts for the treasure map, if you have any suggestions, they are welcome.
Nah, I find working by myself easier than managing a team.
Added Realistic Ragdoll and Ship Destruction to Pirate’s Life
Ragdoll not only ragdolls on death, but also applies force to the dead body. The force is applied to the body part that was recently hit, and in a direction that it was hit.
I love the aiming mechanic! That’s a very clever use of proximity prompts.
Personally, as a clothing designer, I am working for vioslyn as well as sometimes for my own group DREAM1SH. It takes some time, but that’s perfectly fine. I try to post on a few platforms such as Twitter for my showcases and Youtube for the time lapse.
This is a quite interesting concept for a game mode, I like it! You really catched my interest for your game heh
Made Jack Sparrow’s Compass for my game “Pirate’s Life”.
If you watched the movie, you’ll remember the legendary compass of Jack, that points to the thing you desire most. In this case it points to a treasure chest.
This is for a special gamemode Treasure Hunt, where 2 crews of players, each with their own ship, will be hunting for the same treasure.
(@Denz_Noviembre is a pirate)
The legendary compass, if there’s some kind of Adventure Gamemode, you could implement a system that checks what you are looking for the most and point at it, it would be hard but great if you manage to do it!
Good job!