still working on the graphics and map
I’m working in Developer Education with its world and UI. Trying to make the most modern design as possible.
I’m working on the only game I really invested in and I’m proud of. Glove Fight. It’s a fangame of Slap Battles, and my goal is to become the most famous fangame of Slap Battles. My game is also the only fangame of Slap Battles that doesn’t sale assets, because you don’t have the right to sell assets if the creator of the main game didn’t allow it, and in the case of Slap Battles, they don’t allow. So I’m really invested in this project but I earn nothing, except Premium payout, so I hope the creator will finally accept so I can sell assets. Anyways if you want to try it, you can, and maybe even give feedback! Thanks for reading!
I made a 3D HUD demo yesterday (the UI is just for testing).
Making a Naval Warfare game about historical warships and I’ve made 2 destroyers, Z-57 and Z20 Karl Galster right now and I also have an unfinished battleship, Bismarck. So far the destroyers took me like 4-5 hours and I made them look kind of lively such as using props, adding rust, etc… Yet they aren’t the most accurate thing to be honest (because skill issue lol)
Here is the images below:
Bismarck’s Turret:
Z-57
Z20 Karl Galster
Most realistic build I’ve ever seen, how stunning!
Wow it’s great! It’s very realistic! I’m curious; how will you use it?
I AM BEING PRODUCTIVE THIS CANT BE HAPPENING
(i hope the video quality isnt too bad) (VOLUME WARNING)
Context : Created automatic turrets that track and shoot at enemies. Needed an enemy to both move them around and be hard to hit so I can work out any kinks or issues with these turrets.
So, I created the Disciples of Gigglehabbosh. Turrets cannot stop them. Players cannot stop them. They are the ultimate lifeforms. Speed be their purpose, and all will bear witness to their boundless idiocy.
I love them.
I’m using the models as unlockable vessels and use them quite similar to the system of WoW (World of Warships) However, I will add some changes.
A recreation of the music venue printworks! (which is sadly closing down )
Unfortunately, things are a bit slow going due to the sheer amount of tiny details in this venue. I haven’t even started to think about texturing or smaller details yet but forward I go.
This is kinda noir-esque. you did a great job!
So far so good. I would suggest you to add a volcano to the dead tree mountain zone if you haven’t planned already. Was this map made with gaea by the way?
Looks great, but pine and palm trees don’t change color. I do love this style though.
I’m working on my construction skills after being inactive all year:
San Francisco House
SCP: Class D
London Coffee House
Low Poly City
Nevermore Academy
little bit late to this but heres some stuff that I’m working on
took a break from working on my 3d platformer that ive been making for the past year and a half but heres some screenshots of the game
world 2?
World 1
Houses
Ui redesign idea
Animations, sword, and dialogue (ui is broken)
Untitled video - Create and share your videos with Clipchamp
not everything that I’ve done for my platformer since my last update log but I want to start doing my devlogs again so I’ll be showing some more of the things I’ve been working on there.
anyways heres another small platformer I’ve been working on for the past month just had an idea for a game so decided to try and make a small demo version if it turns out good ill come back to it once I finish my main platformer game.
Hub World
Level 1
Saw Blade
Main Character
not going to go into too much detail about what the game is about but basically a 3d platformer about a bomb.
it’s got some different gameplay mechanics though going to try and start doing some devlogs about this to
anyways that’s basically all I’m working on right now made a game over the Christmas break but its finished now created it as a challenge to see if I could make a game in 2 weeks didn’t turn out the best though lol
you can check it out here
(2) Exist At 3 Am [DEMO] - Roblox
hopefully once I finish this demo for a platformer and my main platformer then ill have more time to do some blender I’ve had many ideas of things to make but just not had the time
excited to see what I can do and hopefully finish a game this year lol
I’m currently working on a game called humans and shadows, it’s a hide and seek type of game, i am with lots of hope and inspiration on how it will turn out