Old hardware store.
Hydraulic Press Simulator, a game where you have to hydraulic press things.
Polishing in-game replay system & screen for Pipe Dash. It’s giving me so many headaches, but pretty cool to see when it works.
I developed a system in the style of Samsung Notes. I’ve made it this far now
Working on my Zombie game , trying to improve it alot more in the future.
Check it out!
Also provide some feedback here if you find any bugs or just want to give new ideas!
Bending roblox’s engine literally to its limits
When I first saw the pictures I thought you built it
Just repainted a mech (I named it Ironside) i’ve made before!!!
(Before / After)
And I’ve also brought it to life!!! Ironside in action!!!
Still working on my Game. Pathfinding is going okay, but I’m puzzled on how to make the paths curve/diagonal, instead of a “L” shape, and I’m not sure how to add in different costing materials.
However, NPC ragdolling on death is going amazing!
40 Dead people.
80 dead people
200 dead people
And yes, what you have all been waiting for.
500 DEAD PEOPLE!
It may not look like 500 people, but it is. (about 20 or so landed outside the camera’s view, and those ones inside the pile are packed like sardines.)
Thoughts?
- Your death system should be in this fighting game, who doesn’t want to see hundreds of dead bodies?
- Death system needs to be more performant (I had ~50fps when looking at 500)
- Packed like sardines is a lame saying.
- This is a waste of time, no one wants to see a bunch of dead people laying around.
0 voters
For performant death, you can (once they stop moving entirely) anchor them and disable CastShadow property.
I kind of abandoned this game because it was kind of boring and pointless.
But No Worrys Im Working On mores and new games!
Here is 1 of them!
Dont worry the game isnt gonna look that bad because of this footage.
Ive already got the voice actors in for this game, I hope I will be
done with this game early so I can keep working on my unnamed western game!
Its a game called one night with chuck, I will try to put in my best effort into this game!
Sorry for the 17 people who thought the WW2 thing I Made was cool!
The other game Im working on is a free roam western game, where you can explore and kill npcs, and shoot cops and robbers!
I’m back again! I have made a troop stats frame that shows how good troops are, their stats, and any other important data.
The small guy is for scale, so you know how big the troop is.
Let me know your thoughts! (Everyone loves polls)
- Looks perfect
- Looks nice, but more detail is needed.
- Looks okay, but much more detail is needed.
- It looks terrible.
- It’s hard to understand the troop’s stats, (Too crowded.)
- Too much info shown.
- Perfect amount of info shown.
- Not enough Info shown.
0 voters
Messing around with a home world that gets used for testing, but maybe one day will develop into something more. Not very interactive at the moment. I need to make the bubble ship flyable.
Well, sometime recently, I tried to improve my R15 character model, but tried to experiment with custom normal vectors, which was supposed to make the elbows and knees visually “connect” seamlessly. It looked good at first, until I tried bending its arms and legs…
It took a couple days, but I re-imported the affected meshes without custom normals, and I think this screenshoot speaks for itself:
Though it still has its issues, my character model is coming together, with better 2D clothing mapping, but I need to correct those hands; They become “dislocated” when they’re rotated on any axis.