Me and my team are currently developing a life-simulation driving game set in a fictional Scottish town. I’m personally starting to learn how to create 3D models in Blender.
planning to create an actually optimized and fully-fledged custom grass system for large-scale as well as small-scale environments…
whenever i get around to id-verifying.
(might just update in this thread)
You aren’t roblox. Imposter!
wth is this
Anyway, i’ve been working with @capxpq to make a working computer inside of the Roblox Engine
Wahaaaaay, a 2025 version, finally. Always a month late for some reason. Anyways, here’s an update on my 1920’s Open World Ireland map, for my Irish War of Independence game:
I started work on some houses / buildings, just gotta make tons of variations:
Here’s an example of how they’ll look in the map so far. The car isn’t mine, just temporary until I make my own slightly lower-poly one :
Cloudy weather:
Sunny weather:
I haven’t bothered with paths / sidewalks / street furniture yet, as I was just seeing how they’d look in the map with the current weather system, and so far I’m happy. Once I have as much variations as I can make, I’ll move on to other assets and then some town / village / city map layouts.
Here’s a little bit of a city, but only blocked out for now, until
I make some detailed city buildings unfortunately.
And finally, a pic of bare-bones Cliffs of Moher, which I have barely worked on as of yet.
Nothing too impressive at the mo, but once I have more assets made, it’ll just be a matter of popping things in places where they look nice.
Thanks for reading
Here’s 𝕮𝒚𝖗𝖔𝖉𝖎𝖎𝖑. I’ll keep this one short, as I’ve already posted about it in What are you working on currently? (2024)
So basically I just made some low-poly cottage style houses in Blender, and the bridge was just made in Roblox.
I haven’t done any work to the actual Imperial City in a while. Guess I’m lazy when it comes to cities.
Working on a horror/puzzle game mainly utilizing mirrors
Trying to challenge myself by doing this all in 1 month solely with my own skillset
I’ve got a bet going on and I can’t afford to lose TwT
electricity
This was posted in the 2024 thread a few days ago, but I’m working on a pool table / billiards engine for a social hangout project!
Here’s the (very unfinished) demo featuring cue ball controls and an aim assist. You can try it out here and if you play pool, I’d love your feedback!
Working on a plugin that makes procedural terrain within the editor. Early days atm, but a key feature is to automatically create island type terrains:
If it goes anywhere useful, I’ll be sure to let you know
Our studio is working on a massive and innovative souls-like. With around 20 bosses and 15 areas, it will be one of the largest campaigns ever built on Roblox when released. It’s also hugely technically advanced, using completely custom collisions, physics, movement, and network systems, shown here:
The game features completely unique models, animations, and a full-fledged multi-hour soundtrack.
Along with that, we’re using Volumika, Elttob’s advanced volumetric lighting system for our visuals:
https://x.com/GamesIlliterate/status/1872170266769625394
Trying to make a horror game with what I have learned so far in scripting
just wondering, do you know yet
This isn’t even official though.
Procedural editor fun… seems to be working out pretty well, hopefully I can release the plugin next week sometime:
You can try this out:
If you like it, please reply on that thread to motivate me to add to it
Yeh I realized that just after posting these lol. Doesn’t matter sure. Has the same purpose either way.
I am working on a fun first person shooter game that I am hoping to be released in the next 3 months
I’m working on a game like Doors, but vertical and with a timer.