This seems to be really prevalent, even now. I feel like more QA testing should’ve been done before pushing this into a major release. This seems like a massive oversight.
In this first screenshot, the output window (which isn’t active) shows on top of the ToolBox.
This bug seems to happen most frequently when you click the Toolbox icon while the toolbox is active, which disables it. Upon clicking it again, the toolbox will reappear - but will be inside of the ribbon UI:
It also becomes it’s own window at this point as well:
The bug happens to every docked plugin UI as well, and the docked UI system constantly crashes about 90% of the time, asking you to restart studio.
Repo steps:
Open Toolbox
Close Toolbox by clicking the Toolbox icon
Open toolbox again
To get the script overlay:
When the Toolbox is bugged, simply minimize the studio window.
I suggest reverting back to the old window manager because this is just so far beyond broken and should’ve had more testing before being released. Revert the changes, implement this as a beta feature instead.
Interface is completely messed up, i tried playing with the docking system to attempt to fix it since one time it did. But restarting studio like tons of times doesnt fix the problem, too frustrating.
With release 558, users who are still facing this issue will encounter a dialog to reset their layout
Saw it like thrice but still have big docking problems and i can’t just reset it everytime i encounter it
edit 2:
Idk if I’m lucky but i restarted studio like 10 times and the viewport was correctly placed but the toolbox seems to be a cause of trouble in the docking system
We believe we have resolved the remaining issues of layout corruption with release 560. Please update your Roblox Studio and let us know if you continue to face corruption of your layout (for example, a widget or 3d view being docked to the top left and unmovable).
I updated mine , and I still frequently run into the same problem as all of the above users say, the windows incorrectly docking in studio, ending up breaking the studio.
Still experiencing this issue. I can’t even work on my game anymore. Every time I playtest, the windows break and I have to restart. Even then sometimes it breaks.
This needs to be fixed as it is heavily impacting my workflow.
If anyone continues to face issues where a widget or 3d view is docked to the top left and unmovable (after a studio restart) please DM me or post here. We have resolved a significant number of cases and will continue to iterate
I’ve also encountered this same issue for the past month or two.
Sometimes, if I click “Stop” too quickly, the regular studio viewport will stay as a blank canvas (like seen above) until I click “Play” again. This problem can also occur when I’m just clicking “Play” by itself. This can also occur up to three times in a row
as of the latest studio update, i cannot undock the workspace anymore.
it also completely got rid of all my settings, if thats of any significance. I did not reinstall anything
@TheCrypticRunner@HugeCoolboy2007 So sorry you two are facing this. I believe this maybe a different issue as I could not find your userIDs in our analytics for users facing docking issues. Could either of you upload a video so it is clear to me what is occurring? Is the 3d view separated and in its own window? Is it docked in some nonsensical location? Or just not there at all?
@minkmink This is normal. If Studio thinks it is in a broken state it will reset your layout on its own in the next restart. The 3d view undocking was disabled to give us some space to understand why layouts continue to get corrupted, as we believe there is a correlation between users who get frequently corrupted layouts and users who undock 3d view. We will re-enable it at some point in the future.