Hi Creators!
2024 is almost here, and we can’t wait for what’s to come — but hold up — let’s take a moment to celebrate you ! Thank you to all who took the time to submit and share your creations with us. We’re so impressed by your eagerness to make the craziest, coolest things.
As tradition, we’re highlighting some of your creations using our newest features from 2023. We hope this inspires you to try something new and maybe even collaborate with another creator!
Let’s take a look at just some of what you all accomplished this year:
Designing Environments That Feel More Real
GlobalWind
This year, experiences started to get windy Some of you blew us away with your use of GlobalWind. From gusts to a light breeze, the GlobalWind vector sets the direction and magnitude of the wind.
Creator: @Goldthyr
Experience: Undertale New Era RP
GrassLength
We took grass to new heights with the release of GrassLength in Studio Beta. GrassLength allows you to adjust grass height. Learn how to use it here.
The amazing trip creators used GrassLength to make their grass taller and move more realistically alongside their space station.
Creator: @Saturnosun
Experience: Amazing Space Trip
Shorelines
With the Shorelines upgrade, we enabled water to interact more smoothly with the shore. Shorelines allow a terrain voxel to contain both water and other terrain material .
Creator: @Awshumgurl123
Experience: Maldives Resorts
Mesh and Image APIs
Recently, we launched the highly requested Mesh and Image APIs in Studio beta to give you direct Luau access to mesh and image data at runtime. Long term, we want to let you create real-time collaborative experiences. Learn how to use EditableMesh
and EditableImage
.
Creator: @IcyMonstrosity
@MightyPart used EditableMesh
to create a marching cubes chunk-based terrain system.
Implementing New Ways to Communicate
Camera Avatar Animation
To help people express themselves on Roblox more naturally, we introduced camera-based avatar animation. When someone’s camera is on in the experience, their movements are detected in real time and mirrored by their avatar.
Creator: @DividedC0de (part of ParaC0RE Games)
Experience: Trick Or Treat In Bloxville
Getting Creative With Marketplace Items
UGC Avatar Bodies and Heads
This year, we began allowing UGC Program members to create and sell full avatar bodies and heads . See how two UGC creators turned their avatar dreams into reality:
Creator: @Bad_B0y (part of Wonky Wardrobe)
Check out Bad_B0y’s demonic creatures in Marketplace!
Creator: @Rookstun
Check out Rookstun’s heads in Marketplace!
UGC Limiteds
Limiteds in Marketplace was launched to allow UGC creators to determine the quantity of their creations and give more control over the scarcity of items, like in the real world.
Creator: @WhoseTrade
WhoseTrade created whosetrade autographed banana, which sold for 1.04M Robux and Monstercat’s 1/1 Ruby Pendant, which sold for 1M Robux.
Pushing the Physical Limits of Experiences
Shapecasts
We introduced Shapecasts with two new APIs: WorldRoot:Blockcast
and WorldRoot:Spherecast
. They allow you to push a 3D shape and find the first hit point, which is helpful when creating things like touchscreen interaction and larger fast-moving objects.
Creator: @Noble_Draconian
Experience: Super Skyward Towers
@Ax3nx (part of FromBloxware) used Shapecasts to create this chilling souls-like game demo.
UnreliableRemoteEvents
With our recent release of UnreliableRemoteEvents, events are sent unreliably and unordered through the network. This can be used for ephemeral events, like particle effects, sound bites, and events that impact visuals but aren’t crucial to the experience.
Creator: @xChris_vC
DragDetectors
DragDetectors are a new instance type designed to make interacting with objects accessible for everyone. They enable mapping of cursor and dragging actions to intuitive motions in 3D space. Think everything from opening doors and drawers to tossing a bowling ball.
Creator: @YasuYoshida
ControllerManager
We made it easier to customize character physics and locomotion with new instances, including ControllerManager. These instances can be used without a Humanoid, letting you build a custom physical movement system for players, NPCs, or anything else. So now you can get your avatar to run up walls at extreme speeds like @nothing_1649 did:
Looking Towards the Future
We’re amazed by all the creations you’ve built and everything you’ve accomplished this year! group hug We hope this post shared fresh insight on how to use our products and maybe even sparks an idea .
We’ll be back in 2024, so keep your ear to the ground and maybe you’ll hear about a couple of interesting things early next year … perhaps in other languages! And in case you missed it, be sure to read through our full end of year recap and Creator Roadmap update.
See you in 2024!
Developer Relations