Hi Creators,
GrassLength is here! We’re super hyped to release our grass length feature in Studio Beta today! GrassLength allows you to make grass shorter or longer than it currently is. The density of grass is modulated with its length so it looks good and performs well at any length. Offering the GrassLength property is the first step in a long quest to provide more customization options for your landscapes.
At the moment GrassLength is a non-scriptable property. This is because we don’t intend for GrassLength to stay as a Terrain property in the long term. In the future, we plan to move it to offer you much more flexibility, such as the ability to edit density and have different lengths of grass in different regions of your worlds, among other things. We have more work to do before we can move this property to its final home and offer solutions to those use cases, but we still wanted to get something out to you as early as possible.
More details can be found in the GrassLength section of the Creator documentation.
Usage
To use the new GrassLength Property you need to enable the Studio Beta, scatter grass on your terrain and modify the GrassLength property under Workspace > Terrain > Appearance > GrassLength. The property is a floating point
value of range 0.1
to 1.0
. Those values are abstract and simply represent “smallest grass” and “longest grass”. By default, the GrassLength property has a value of 0.7
, which corresponds to the grass length before this feature’s release.
- Enable the GrassLength Studio Beta under File > Beta Features > Grass Length Customization.
- Scatter grass on your terrain if you don’t already have some. First enable the Decoration property under Workspace > Terrain > Appearance > Decoration. Then use the Terrain Editor to paint your Terrain with the Grass Material. See how to add grass to your place here.
- Change the length of your grass! Go to Workspace > Terrain > Appearance > GrassLength property and modulate your GrassLength using the provided slider or by entering a value directly in the property field.
Grass and Wind
If you have Global Wind enabled (Workspace > Behavior > GlobalWind), note that grass will bend a bit differently in the wind, depending on its length, to mimic a realistic simulation where shorter grass is a bit stiffer than longer grass. Learn more about Wind on our DevForum announcement and in Creator Documentation.
Made with love
Thanks to @CaiusCosades0, @Polarporcupine, @ConvexRumbler, @Hyperhumanist, @Stingorc, @IgnisRBX, @Iriszh, @LightBeamRays, @Slim_Fandango, @Tnavarts, @kckhem, @C0de517e and @ProfessorKJM who all worked to bring GrassLength to you and prepare its future!
Please let us know about your experience with GrassLength and if you encounter any issues while in Studio Beta!