As a Roblox developer, it is currently too hard to precisely modify small builds without having the selection box (or white anchor selection box-thing) getting in the way. It can become extremely frustrating.
There is even a setting for the animation speed of the selection box (why???) but no setting to modify the transparency (or completely turn it off).
If Roblox is able to address my issue, it would help greatly when working on small, precise builds. It’s simply too tedious to have to scale something, then de-select it and hope you didn’t go 0.05 studs over.
It’s tiring to constantly go inside the box with your camera to see the actual edge of a brick.
Using some plugins to avoid selection boxes is also inconvinient if someone wants to use vanilla tools.
What if the size of the selection box lines were dynamic, based on the distance from the part?
This should solve the “unable to work with small parts” issue.
The ability to hide the selection would still be useful when you want to see what something looks like without the blue selection, but also without losing your selection. I think the most useful way to implement this is a hide/show selection button rather than a Studio setting. Hiding the selection permanently would be rare, I think.
Edit: LineHandleAdornments do this, so I have an excellent example:
Have been recently facing issues with the outlines and trying to build precise things. I’d like to see if this topic could be looked into again and I suggest either exposing the selection box instance or an api to the Lua end (maybe via the Selection service) or including a studio setting for the line thickness, line transparency or if the selection box should be enabled at all.
It’s currently very difficult to properly build accurately using Studio tools due to this limitation.
I was going to make a thread about this, but found this already existed so here’s my two cents:
It’s currently very difficult to adjust small incremental movement for Models and Parts, with Model Selection Box twice as thick as a loose selected Part, it’s twice as difficult to see what I’m doing.
This image is two Parts with 0.05 gap in between (which seems small, but I regularly work down to 0.005 of a stud.)
This makes me have to deselect what I’m working on, check the spacing, and re-select - which if I’m working with a bunch of Parts inside various Models can take a lot of time. I can’t group them to make re-selecting easier because they’ll move out of their appropriate Models, so I have to Ctrl + Alt + Click to re-select every Part I’m working with.
I’ll also say that the PrimaryPart’s Line Thickness setting would be ideal if that were also an option for Parts and Models - if it worked.
The Blue Outline that appears when objects are selected is a huge bother to deal with when needing to move parts precisely.
In my case, I am trying to get the edges of my two arcade machines to touch perfectly without overlapping. Whenever I move the arcade machine, I have to deselect it to see if I’ve positioned it correctly and in most cases I have not and in fact I’ve made it worse.
This feature would make it so I don’t need to spend a minute selecting, moving and deselecting my parts that I need to position precisely over and over again. I could simply change the transparency of the handle adornments of Studio tools, so that I can look through them / not have them be visible at all.
Wait… there hasn’t been a single admin response to this?
This is one of the simplest, but largest quality of life changes I could have at the moment. It’s a problem I run into on a very regular basis, and I can’t see how a change like this could be difficult to implement.