The forum these issues are discussed are hinted throughout the forum after the beginning of November 2020.
I really hope you revert the group payout restrictions and approval process. I am 100% sure that Roblox is aware that they cost people severely because of it. That’s why it should be in the road map, because it changed people’s ability to live.
Am I missing something, or is the Parallel Lua marked as beta while only being available in a custom Studio preview release. It was marked as such in the previous roadmap, but not this one.
I don‘t know if this would be a good idea or not, but if you think that there are children that don‘t know anything about git, then it may be a good idea
I hope that using the new API, it will allow us to teleport like we saw in the HackWeek (Teleporting without Screen loading + fast teleporting)
So you think that removing benefits that premium had is a good move? By doing so they’ve made premium pretty much useless other than trading, and the occasional catalog discount.
Your response also has no correlation to my original comment regarding roblox monetising user made content.
Roblox has been evolving quickly, but there’s still a lot to improve. This is just another terrain-related “rant” but from my discussions with other developers, most people would definitely support such a change. I suggest decreasing the size of terrain voxels in order to make smaller details such as rocks, puddles and many others possible without having to import the resources from a 3d modelling software. Imagine not having to make your rocks in blender anymore, and just making them out of roblox terrain.
Another suggestion is making the LoD adjustable, and i put way more emphasis on this. Many times my large scale terrain projects ended up looking disappointing after hours of work, because all the details that i added, all the rocky ledges and the small valleys, all the boulders and little depressions would just end up mashed into a large, featureless mass the further away you got from it.
Yet another suggestion is that you should make it possible for developers to apply actual textures over the terrain grass (decoration), as well as edit the density, render distance and size of it.
I think making the voxel resolution larger would be too taxing on performance, but I think it would be possible to automatically and randomly place some decorations on the terrain (like rocks/pebbles), which you could toggle or something. But to be honest this is entirely doable in a plug-in, so take notes, everyone.
Also I endorse the changes in grass. It’s been so long since it came out but we still can’t customize it at all which makes it really annoying.