Did you know that Studio can emulate devices to test your game experience? It won’t play NES ROMs but it’s pretty powerful. Studio comes with a bunch of built in device targets but we also allow you to create your own devices. This functionality can be accessed via the Test > Device > Manage Devices path.
Here you can create and edit custom devices. You can pick a target platform and set resolution with a handy visual preview. Devices can even be cloned to quickly make several with minor variations.
Oh boy. I can’t wait to play Super Robloxian Bros on my Bloxtendo DSI Emulator!
On a serious note, this update is going to be really beneficial, as we can finally replicate any desired resolution and device as needed without having to use a physical device. Gotta love the workflow improvements Roblox has been introducing lately.
Wasn’t the Roblox Developer App for testing Mobile features? I still have the app on my phone but the code pairing isn’t in Studio which was removed when Device Emulation was added, i don’t think this was the best decision. It’s always better to test on the device where the game will be played on since PC isn’t a touch-screen we cant emulate quick touches or multi-touches on a PC…
I’d really like to see in the future the ability to limit the amount of RAM, CPU speed and/or cores and even artificial bad network connection (high ping, packet drops) being used to really emulate a typical mobile device performance. Only in this way can I really ensure optimisation is executed carefully and precisely.