FBX Exporting Option

As a Roblox developer, it is currently too hard to export complex 3D geometry from Roblox.
OBJ is simply too limited.

  • Can’t Export Bones.
  • Can’t export complex Geometry without large file sizes.
  • Many Duplicated Verticies.
  • OBJ Exporting is broken.

You can see a full list of FBX VS OBJ below.

This would be incredibly useful to many who export geometry from Roblox for Renders etc…


I wish to revive this feature request as the addition of .fbx export would be greatly benificial to me and other 3D artists.

A lot of clients i work for send assets through .rbxm files. Some of these contain .fbx meshes with vertex color data. If i were to export these meshes from Studio, all vertex color data would be lost, since i have no option to export as a .fbx. A lot of my time is spent coloring them again.

It seems odd to me that we’re able to import .fbx files, but not export them again. Having .fbx export would be fantastic. and i hope it can be brought on the table.


This is something we are looking into. Hold tight.


Any updates on this?
Exporting to fbx would be really nice, especially given we have fbx importing now.

Roblox is rad

Studio updates are okay.

but image

only has image

In all seriousness, Having no fbx export has been quite problematic in many occasions. A lot of time goes into fixing issues that could be easily prevented. Please bring this back on the table. This would be greatly beneficial for development.


We’re at a point in time where Roblox is beta testing PBR materials and mesh deformation, yet we still don’t have FBX export on an engine that supports FBX importing since 2016. If we don’t have this feature by the time mesh deformation is released, we’re going to run into a lot of problems.