The shortest month of the year has come and gone, but let’s take a look at everything that February brought!
Updates and Changes
The title is pretty descriptive, but in case you missed it: Collaborative Editing is the new default for Team Create. Read up on how to use it in the announcement!
Even Parts need their beauty sleep. Catch some Zs and also what’s new in the announcement!
There’s a whole new feature to let you rake in the ‘bux passively (or aggressively, if you so desire) based on Premium users’ engagement in your game. Learn all about it the announcement!
A recap within a recap? What is this?! Actually, this is a recap of how Luau has progressed from its beta release in January through late February. Take a look!
nsgriff is back to tell you about an improvement that was made without telling you what that improvement is. Click on over to that announcement to read more and not gain any clarity so that we can collect your pure, unbiased feedback.
There’s a brand new camera mode. This is kind of a visual thing, so looking at the video demo in the announcement will probably help you more than words can.
Interested in landing an internship at Roblox this summer? Well, unfortunately, you did miss your opportunity there. During February, we turned to our wonderful developer community to apply for summer internships. Did you throw your hat in the ring?
Gotta go fast! Beyond just typed Lua, Luau entails a faster runtime as well. Learn more by reading the announcement!
Delivery! You can now share instances and groups of instances with other developers to better help you collaborate with your team. Read all about it!
Whew, now you can commit your scripts in bulk! Pretty straightforward, the announcement is a quick read (hint hint)!
You’ll just have to read this one. The description would just be repeating the whole post.
We changed things up with the DevForum again - “New Members” are now “Members”, and “Members” are now “Regulars”. Confused? Take a look at the announcement to learn more.
Old news, but new story: RDC invites have begun getting sent out. Grab yours before it’s too late!
A Medium article by @Molegul delving into game design and learning from success and failure. Check it out!
February was BUSY! Can’t wait to see what fun and exciting things March will bring!