Hey all,
I’m Infinite_Visions, proud owner of Visions Games . This is my fourth installment on my solo project called High Seas , an up-and-coming Pirate roleplay game. Without further ado, let’s begin.
I’ve been working as much as I can to get this map up and running. It is a huge map - 25+ individual islands, clocking in at around 6,000*6,000 studs. Needless to say, it isn’t finished. However, I have made substantial progress on the main islands, putting a creative twist on the map.
New Features
Huge, creative map! (Images)
Notice: Press “x” to fly around. This will let you move about the map.
As you can see, there are several islands completed. Some are basic, featuring large Armada forts. Some are floating merchant villages, bobbing on top of the waves. On a special few, large volcanoes brew ominously. . . Just watch out for the skeletons!
More villages/towns will be added. Each island will feature it’s own special structures, bosses, and challenges
Previous Features
Ship Building System
This system allows you to build and design your own ship.
NPC Interaction
These npcs will assign quests, give rewards, and more!
Treasure Chest System
In future updates, the first chest will give you a map. This map will lead to the second chest (the real treasure, which will give loot). The first chest will be found in ruins, sunken ships, etc. More to come
Shovel/Inventory System
As you can see, there is a custom backpack gui. The shovel can dig through terrain, to locate treasure.
Minimap
A beautiful minimap, in the corner of the screen. It will show the map (once I make it), and will expand to show it in greater detail.
Endless Ocean
The ocean is the main feature of any pirate game. As such, it needs to be realistic, exciting, and can’t suddenly end for the player. To combat this, I created an ocean that moves locally with you, but interacts with the server just as it does the client. Using Mesh deformation, I made some nice waves, some simple swimming animations, and a neat camera effect when under water.
Weather will be added (the ocean waves will increase/decrease according to the weather)
Rope Swinging
As we all know, rope swinging is essential to a pirate game. I had some fun messing around with physics, and got:
As you can see, you grab the rope, then move around faster and faster. When you release, you fly off a ways. This will allow you to hop ships in a “Pirate” fashion.
My ship may or may not be sinking.
Ship/Cannon Controls
Ship handling is a work in progress. I have to script my own friction, so I’m working out the kinks. In the future, waves won’t clip through the deck of the ship. The cannon and movement replicates to the server
Physics will be improved - this is a very, very early stage.
Testing link: High Seas
(Please note: There will be bugs, errors, and glitches. This is the minimum viable product.)
What ideas do you have for island builds? I’d love to know your feedback on this, and what you’d like to be added! Thank you!
People who wanted to be notified for Devlogs: @6NJM, @gpz346, @nanosph, @poop347883
(Just reply saying you want to be added, or removed)
Other High Seas Devlogs
High Seas Devlog 5
High Seas Devlog 3
High Seas Devlog 2
High Seas Devlog 1