Behold my new chassis using custom programmed suspension
My third build is done!
Yeah, took me longer than expected, there were some problems with it… but i am really happy with it
Here is the place link, if you want to visit it: Wooden Hallway {Showcase} - Roblox
(I will add more details to the build later)
Don’t forget to check it out the project myself and my team are working on!
That is sick!! Where did you come up with the UI it is just awesome!
Been working on quite a lot really.
Latest game Devlog:
Rest of those Devlogs
High Seas Devlog 4
High Seas Devlog 3
High Seas Devlog 2
High Seas Devlog 1
I’ve also been experimenting with Youtube videos.
(WARNING: cringy humour advisory)
Amazing thread about that:
nice but what is what those light rays
honestly the motor sound goes too high pitched so i spent basically 2 minutes laughing because of the sound WAAAHHOOAAaaa…aAOHHHHHhAh.
Was experimenting with PBR and got an idea to do a puzzle-based game so here is my progress so far
And wrench mechanics
Hopefully won’t go through burnout before this is finished
I made this well what do you think, and can i get some critique.
What website or app did you use to make this?
It’s something called Blender.
knockback rework (still subject to change):
-
fixes delay (roblox moment i had to work around)
-
new knockback animation and physics calculations
-
new hit fx and sounds depending on how damaged the player is
some sounds didnt load/are delayed and it lagged a bit cause this was rec in studio
Sorry, I mean it looks very different than blender.
It seems like Blender 2.79. Some people prefer using it because it uses much less resources than 2.8x and above, apparently.
I have been forcing myself to work more on my art (it’s just awesome what artists can do), so I tried to make some Ghibli styled textures and now currently working on a hand-painted game icon for a change!
Making a camera system for my 2D engine.
…yes, a 2D engine does need that