Imiji is a plugin that makes finding image IDs and URIs for decals simple and efficient, ready for use in scripts, plugins and more.
When you open Imiji, you’re given a large box to paste any decal asset ID or link into.
Any string will work, as long as it contains the ID of the decal you wish to convert.
Some examples of valid things to paste:
Note that pasting non-decal IDs (e.g. image IDs, shirt IDs, etc.) will not work.
When you paste in a decal ID, Imiji will fetch the decal instance from Roblox, parse out the image ID from its data, and generate short and long URIs for you:
From here, you can copy any of the fields (click, press Ctrl+A, then press Ctrl+C) or click and paste another decal to convert it.
Yes - the Toolbox provides some image ID functionality, much like some other parts of Studio. However, if you’re working with content from outside of Studio (which I do often as a scripter), it’s useful to have a utility like this to be able to convert any decal ID into an image ID.
Here’s a good example; in Edge, I have a collection with a bunch of links to Roblox decals and other content I use often:
Of course, I can’t plug that in directly, since it’s a URL pointing to a decal. Using Imiji, I can quickly get the image ID out and use it straight away.
In addition, Imiji presents me with both kinds of URI, plus the raw ID if that’s what I want, meaning I can select which one to use depending on what I need it for.
The issue with using the thumbnail endpoint like that is that it locks the resolution to 420x420 - which means that smaller images can appear blurry and larger images can lose details.
I just take screenshots of the plugin in different states, rotate by 45° then scale its height by 50%. You should be able to do it in any decent image editor (paint.net, GIMP, Photoshop) or vector editor (Illustrator, Figma, Inkscape, Sketch).
Then, you can add effects like drop shadows, configured to your liking
https://rprxy.xyz/ is an external domain which lots of developers use to create roblox projects. you can basically grab stuff from apis made by roblox but this one is apparently more reliable, although sometimes i prefer using the real one as i feel like it will be more accurate despite restrictions such as a limit of 100 assets
For sure! I wouldn’t dream of taking away someone’s tools out from under them. I’m in the process of figuring out what the most pro-consumer way of sunsetting these older tools are. That’ll include stuff like Last Minute for people who bought it at its end-of-life, and definitely won’t be switching it off for existing users, but still need to figure out what to do wrt. the Creator Store listing and other minutiae like that.