Hello Devs! We are happy to announce the beta release of the Accessory Fitting Tool. The Accessory Fitting Tool streamlines the accessory creation process for both layered and rigid accessories.
On beta release, the Accessory Fitting Tool will enable you to:
- Assign a body attachment point to your accessory.
- Edit the position, rotation and scale of non-layered accessories.
- Edit inner and outer cages for layered accessories. The source MeshPart model must have the appropriate layering requirements.
- Preview an accessory with different characters and animations.
- Generate the accessory instance into the Workspace with an Asset ID.
When should I use this plugin?
Use the Accessory Fitting Tool when you have a MeshPart ready in the Workspace to be previewed on an avatar or converted into an Accessory. If creating layered clothing, the MeshPart must meet the layered clothing requirements before conversion (it must be caged and parented to an armature).
This tool can also be used to adjust and preview existing accessories on the Workspace. Re-publishing an existing accessory will generate a new Asset ID which can then be saved to your Toolbox.
Submit feedback below and follow our bug submission process for any issues discovered.
How do I get this plugin?
In the File menu, select Beta Features and enable the Accessory Fitting Tool AND 3D LayeredClothing.
After restarting Studio, the Accessory Fitting Tool should populate in your Plugins menu.
In order for the editor to behave properly, you also have to enable the LoadCharacterLayeredClothing property on the StarterPlayer as shown in the screenshot below.
How do I create an Accessory?
Follow our documentation on Creating Accessory Instances.