Comunication must be consistent on both sides, from the initial negotiation to the transaction of the asset.
You can change the design, shape or anything else in the model up to 2 times without extra charge, however, bug fixes and other technical issues will be solved for free. For models that use UV textures, a retexture will have an extra cost, which will be negotiated in private.
If you are going to pay in Robux, we will set the price using DevEx rates (1,000 robux = 3.5 USD) and make sure its a fair amount for both sides.
Availability
Usually able to work 3 hours from Monday to Friday and 4-5 hours Saturdays and Sundays.
Currently: (OPEN)
Payment
Prices are negotiable, I usually look for a hourly payment, I also accept fixed prices in either USD or Robux. Please do consider I spend a lot of time to ensure my models are high quality and I set my prices on that. I do not take percentages.
Contact
You can contact me here on the Developer Forum or via Discord with the user RocketScript
Looks good but you really should use shade smooth on a lot of your low poly items. They’re too pointy and it ruins them. For example the cups, they’re insanely blocky and edgey if you understand what I’m saying.
Shade smooth is not a modifier, simply right click the object and click shade smooth. Then make sure to enable auto smooth as well so the shading isn’t messed up.
I’m the development lead for The Atlas Cafe & Bakery, and I just wanted to say Rocket is an amazing modeler! He established connections with our staff as well as completing models in fast periods of time. He’s very kind and understanding, and he can adapt to most changes thrown his way. 10/10 would recommend!