Ok so, here it is. Should work now
For R6 Models
local self,player = script.Parent,game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:wait()
local humanoid = char:WaitForChild("Humanoid") -- waits for the humanoid in the character
function antiTrans(part)
if part and part:IsA("BasePart") and( part.Name=="Left Arm" or part.Name=="Right Arm") then -- checks if a part and is a arm
part.LocalTransparencyModifier = part.Transparency
part.Changed:connect(function (property)
part.LocalTransparencyModifier = part.Transparency--Changes the local modifyer(client side only)
end)
end
end
for _,v in pairs(char:GetChildren()) do
antiTrans(v) -- adds all parts
end
For R15 Models
local self,player = script.Parent,game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:wait()
local humanoid = char:WaitForChild("Humanoid") -- waits for the humanoid in the character
function antiTrans(part)
if part and part:IsA("BasePart") and( part.Name=="LeftUpperArm" or part.Name=="LeftLowerArm" or part.Name=="LeftHand" or part.Name=="RightUpperArm" or part.Name=="RightLowerArm" or part.Name=="RightHand") then -- checks if a part and is a arm
part.LocalTransparencyModifier = part.Transparency
part.Changed:connect(function (property)
part.LocalTransparencyModifier = part.Transparency--Changes the local modifyer(client side only)
end)
end
end
for _,v in pairs(char:GetChildren()) do
antiTrans(v) -- adds all parts
end
ORIGINAL POST: