When importing a mesh part to be used as a system of accessible pipes in my game I’m having problems with unexpected collisions with my mesh
when trying to move into a pipe which is clearly open and also on the sides of the mesh which aren’t enclosed like the pipe.

This is what happens when the collision fidelity is set to default, in hull and box mode the collision is treated as one large block. Does anyone have any solution to overcome this problem? Ideally this would be a slide.