New Selection Object

would be neat too :smiley:

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This would be a terrific feature, nice examples of certain uses are mentioned in the replies.
This’d probably be nice for toon shading.

Support! :fist:

kudos for using metroid prime screenshots lol

i hope this happens soon enough i need it pretty urgently ):

Kind of a bump I guess, I would love for this to be a thing.

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me too

The amount of uses for a feature like this are unimaginable, my support goes to this.

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I fully support this, also out of curiosity, if this were to be done, would that mean that this could be done too?

A year and 100+ likes later and no staff member response :frowning:

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As Dave said on the stream, someone should go grab him and enlighten him on this majesty.
He will have his textnote ready.

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this was missing at RDC ): its still much needed

I think this is kind of similar to the SurfaceProjection object feature request, as in putting an image or texture just over any area like the ground or models. Of course, this isn’t the same but these are two features I would really like and really think would help make much better stuff.

Weird comparison, but okay, I guess you have some point :stuck_out_tongue:

Well, as in the examples EchoReaper was showing with textures on models moving and stuff, just kinda made me think of it.

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#7 all-time best topic (and most popular feature request), but no word from staff :thinking: @zeuxcg Has this been brought up internally yet? It looks like there’s plenty of desire and use cases for the feature.

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This has been brought up internally and we have an item on the roadmap for investigation - there are different ways to implement this that satisfy different use cases but not others, and have different performance implications - we have to pick a way that can work on all platforms and is reasonably scalable in terms of number of objects/complexity of objects. Don’t expect this to happen soon, but it is on the radar.

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glad to know

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is this feature still on the radar or has it been scrapped/forgotten?

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It was selected to be in this year’s RDC feature request poll (albeit not very popular), so I’d wager it’s still on the radar but not a significant priority.

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Going to bump this as it seems very beneficial and cool to add to weapons and to characters in some games, and that Selection isn’t getting much attention. Is there any new update or answer if more Selections will be added to the Roblox Engine as of now?

Anyway, having more options and behaviors for Selection outlines on any type of part deformation and shape of it would be kind of nice to add especially that it can be easier to do instead of having a duplicate of that and changing it to look like an “outlined” figure/item.

^ As of now, you still have SelectionBox, SelectionSphere and SurfaceSelection which is cool to use but boring to use when trying to use it in different meshes/parts.

The examples you’ve provided and actually nice ways for this to be added onto Roblox for new things to be created and updated for many games like for my project this is in progress at the moment. Having outlines on any surface, corner and shape is something that I wish to see Roblox add one day.

Support! Made a post about SelectionWedge and SelectionCylinder for more extensions for outlines into parts and for the future of it as well: Add "SelectionCylinder" and "SelectionWedge" as Selection elements

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