my days of cmd /c "echo off | clip"
are finally over
If Compatibility lighting were to be deprecated, a lot of older games, with the developer(s) being absent, will likely and unfortunately break.
I have created a game called YouTube Tycoon, which uses Compatibility for that 2016 Roblox vibe, and also because all lighting is glitched with any other type.
(Edit: Fixed wording)
I remember reading somewhere they were going to replace it with a âretroâ technology that would look similar but with modern code. I could have misinterpreted that though.
deprecated just means its not recommended to use, not that it will stop working,
Specifically the key with deprecated stuff is that we generally ensure that it continues to work as it did, but make no guarantees about it continuing to work correctly alongside newer features.
My disappointment is immeasurable and my day is ruined.
sounds like youâre describing compatibility lighting itself, the original lighting technology (legacy) has been removed for a while and replaced with compatibility, which is basically an imitation of legacy but with some future-is-bright lighting code
Oh yeah, as an additional release note, kick messages support new lines (/n) again
Still waiting for my UI masking I asked sbout like 6-7 years ago in here haha.
Is that why this was happening??!
The word âmigrationâ makes me feel like they want to completely remove it not just deprecate it. They have used the word âmigrationâ when describing the release of âshorelinesâ and âold water deprecationâ, which is actually going to be completely removed not just kept like the Legacy chat system or JointsService. It would be better if they use the word âdeprecationâ for features that are going to stay but would be no longer in development and wouldnât get updates and use the word âremovalâ when theyâre actually going to remove something. I donât get why do they use the same word for different meanings or context.
So, does this mean that we can continue to NOT use Shorelines, even after itâs forced release?
Theyâre likely going to replace the compatibility lighting with a preset within the newer lighting engine that replicates the visuals of compatibility. Doing this would allow Roblox to completely drop support, which is fundamentally inferior to both the voxel and future lighting engines.
Mostly: You canât use the exact old codepath but even if you donât update your place it should continue to work the same for gameplay purposes and only have minor visual artifacts.
If you mean the visual look, it is possible to replicate something quite close to the old visual look in new content if you really want that (though the new look is pretty much strictly better).
If OverlapParams get Tolerance I hope Shapecasts get Tolerance too
Test it out
The .tga upload issue from Update 631 is still causing problems. Iâve tried both web and Asset Manager. Getting errors about invalid images or wrong formats. This shouldâve been fixed by now. Whatâs the holdup? Really need this sorted out quickly. Thanks in advance for looking into it.
Iâm finding it difficult to understand why a tolerance would be that useful for region queries (I assume by âregion queriesâ youâre referring to GetPartsInPart and the other spatial queries). If you want to include parts in your region that are not quite inside it but are close enough, you can simply expand your region/part. This requires minimal effort.
Shapecasts are what really need a tolerance/margin feature, and it seems theyâre not getting that, considering they donât use OverlapParams. The lack thereof makes them flawed, as you acknowledged over a year ago:
This flaw makes Shapecasts effectively useless for many use cases, like custom kinematic character controllers, for example, because you wonât be able to detect a wall if your shape/collider is hugging it, and youâll just walk straight through.
Can we have any hope of seeing a margin/tolerance added to Shapecasts anytime soon? Possibly without having to wait another entire year?
Hi! After old water is sunset, all places will be using the Shorelines technology. So it will not be possible to continue using the old water tech. Places that have not migrated will continue working, but could see visual artefacts, so we recommend migrating before the official sunset of old water. More details on what happens for places that will not have upgraded before the sunset here.