UTPS.dsk is a set of Animation that aims to provide low-budget developers a free firearms animation for any users to use in their project, it’s designed to replace your animations with this ultimate pack and is free to use in your projects without any costs!
UTPS.dsk animation looks like this!
What does this offer anyway? looks similar to yellowfat’s R15 animations
UTPS.dsk provides some of animations that may match your weapons based on what type it is, for example you have a pistol that is called “Glock” you can use a regular pistol type, Revolver etc. and as for rifle you choose Rifle type instead of Pistol.
Why are you creating this??
recently a newly released game that includes a weapons like Sharkbite 2 has it’s flaw and some of you developers can’t seem to find anyone else helping you animating, although there’s already one herebut it didn’t provide most common gun animations like shotguns and sniper so in this package you will find tons of it here if you’re willing to save your time animating and if you’re looking around DevForum there’s ALMOST none of it.
has it been used before?
No, since it has been released today i think i would like to update the game list if one of the game used my animations so if your game is popular enough (atleast 1k or 700 concurrent) i’d consider putting it here.
LIST OF POPULAR GAMES
empty
[THIS PACKAGES STILL HAS THE FOLLOWING MISSING]
Sniper
Revolver
Others like Laser gun
Shotgun
SMG
Changes: 2
First release of packages, nothing else
31/10/2022
Added missing animation
KEEP IN MIND THAT
THIS IS NOT A GUN KIT NOR GUN SYSTEM, IT IS ENTIRELY ANIMATIONS PACKAGE
This is not for R6 (you can experiment by converting R15 to R6)
It’s never meant to have a realistic Animation, i know some weapons do not have an accurate recoils but i will never try to improve it as always unless if it’s some sort of a bug.
There is no Support for AnimationWeightBlendFix, that means you should disable it otherwise it’s gonna add dampen to my Animation.
You are free to use this as long as you credit me.
it’s meant to be used for Single-solid tool, rigging should be done by manually because i don’t know how your gun system works.
There will be more of it (although i still have school so it might be delayed)
Waist and head movements are not animated to prevent cam shake if the cam is manipulated to head (it is designed to be used for Custom Viewmodel like EFP)
I at first thought it was all included in this package, fixed where reload is missing for One Handed SMG! everything should now contain in this package
Originally i was about to put it but this is like 3rd time I’ve edited just to fix public votes, I’d keep it as there are at this point. (200 seconds passed so I’m no longer able to)
Shotguns are not included at this moment, it’s coming in the next release after Crossbow and SMG is finished.
unfortunately this is not an Open Source gun kit, you can try pairing it with FE Gun kit or Sensei’s Gun kit here
for beginners, FE Gun kit is the best choices for you to use it as it’s really easy to setup and edit settings (Sensei’s Gun kit is mainly for advanced developers with rigging experience)
ROBLOX DECIDED TO RUIN ANIMATIONS AFTER THE RELEASE
AnimationWeightBlendFix property were removed so i might try to fix all of it soon along with a new animations pack.
EDIT: since it’s being hidden (yet it’s no longer visible) in order to fix this, you should try adding attribute that is boolean and name it RbxLegacyAnimationBlending in workspace, Roblox hasn’t asked us if we wanted it or not but that’s just Roblox being Roblox smh.
UTPS.dsk update is now postponed and will continue after november, I recently got another game to work on which it’s going to unbalance time so you are expected to see this update around December but will not include some weapons like shotguns and SMG.
edited again, i didn’t make it so it’s coming in december but not sure when will i release it.
UTPS.dsk finally got it’s update! (this is just minor update)
Crossbow is finally finished
been a long time since I haven’t animated for crossbow so finally there it is, Crossbow is the only one made into this update again because of school and recent project “Boss Mayhem” i had to only include this weapon as apart of this update, hope you find this useful again in your project!
To give it’s name so people knows what the resource name is, also having to just call it “Open source animations” would ended up getting too many repeated names so i instead have to give it’s name too
UTPS in full name is called “Ultimate Third Person Shooter” as these animations are made for 3rd person view and “.dsk” is just a name i think to put for itself so it gets it’s original name.
Just started using this project in hopes to convert the animations to R6 but I have a single issue, is it possible to make the “mag” disappear on the animations because when i try and play the AK reload the mag stays in place and I’m forced to edit that on my own.
Also i would love if there was a viewmodel version! Considering you also made a viewmodel gun kit.
The trick itself i did with FE Gun kit was to upload animation to roblox then get the gun to weld, play and copy character while equipping to paste after stopping game (it would require script to change RightGrip replace Motor6D because it’s clearly welded to Right hand and not rigged)
Alternatively you can use animation events to get signal and make the mag drop by cloning and disconnect the weld (also make sure the main mag we cloned is invisible) it may not feel like we are holding a mag but that is easier than the method i did.
Since this package is more of a third person animation collection, I’m hoping to release my old animation that’s being left unused but won’t include it in this one since it’s making it going off.