I’m just starting to make my own game, so here’s my first GUI dialogs. Do they look good for first versions? Style: cartoony, cute Program used to create your UI: Roblox Studio Pictures:
It’s a color picker! Visually, it’s nothing special (but I think it’s better than my earlier UI designs); I’m more proud of how I programmed it.
Like RH, click and drag to change hue, saturation, and brightness. The main palette fades as the brightness is decreased (unlike RH).
If the cursor exits the palette, the diamond continues to follow the cursor around the edges, just like Roblox Studio’s color selection window (and unlike RH).
When a RGB text input is focused, the tab key advances to the next in line, just as expected.
I think the flavor/trash GUI’s now need an update to match this.
all of the animations are using the flipper library mentioned in my previous reply. the source code for that entire UI is all in that GitHub repo, but it’s not exactly using best practices. I was still fairly new to Roact at that point
That’s an extremely good design with a modern taste to it, I was wondering what font you’re using for the Title ‘AREA 51’ and the tabs in the top right.