Updated some stuff on my UI, and added a message window, and an automatic scaling system thing. Finally recorded without equalizer so it wouldn’t sound weird to others who also have an eqaulizer on.
(i’m not sure if it’s fine to add another update about my previous post here, so apologies in advance if it is not fine)
I’m just starting to make my own game, so here’s my first GUI dialogs. Do they look good for first versions? Style: cartoony, cute Program used to create your UI: Roblox Studio Pictures:
It’s a color picker! Visually, it’s nothing special (but I think it’s better than my earlier UI designs); I’m more proud of how I programmed it.
Like RH, click and drag to change hue, saturation, and brightness. The main palette fades as the brightness is decreased (unlike RH).
If the cursor exits the palette, the diamond continues to follow the cursor around the edges, just like Roblox Studio’s color selection window (and unlike RH).
When a RGB text input is focused, the tab key advances to the next in line, just as expected.
I think the flavor/trash GUI’s now need an update to match this.