Simplified Teleport Error Handling

Thanks for paying attention to TeleportInitFailed and giving us more options! Teleporting is a very vital part of my current project so I’m always glad to see improvements to the technical experience.

Could we be allowed to disable the teleport notification to enhance the TeleportInitFailed usage experience sometime? Right now, systems built around TeleportInitFailed are mostly moot because of that notification.

As I mention in the motivation of that feature request, teleport failures are not uncommon for experiences heavily reliant on them. Rejoining after a failed teleport has become part of ingrained Roblox player culture because of how often some developers do not implement retry logic and instead tell the player to rejoin. The notification is dangerous as a player may take that as a cue to exit and not all players will rejoin immediately especially if it takes some time to get to actual gameplay.

We as developers should be able to convey our own information about how we’re handling a failed teleport through a custom notification of sorts like what we can do with paused gameplay for streaming. This can also interface with our own UI and allow us to improve the user experience for failed teleports.

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