Background:
average plate gaem is a game in which I have worked on solo for the past two years. All related programming, artwork, building, etc, is done by me. It was my first actual project that I have worked on in Roblox, and my first programming experience. Although it had bumpy beginnings, I still strived to make it the best I could.
About:
a game where you spawn on your very own plate and survive very normal disasters. what could go wrong?
average plate gaem features several core aspects, but at its very core, you are given your own platform, which throughout the round, will randomly be affected by “events.” Events range from mini disasters to large arena-based events: for example, a “meteor” event, which simply summons a meteor over a plate, to a “space” event, where players are urged to grab a space helmet before it is too late. Currently, there are 100+ events. Every game has a difficulty ranging from 1.0-5.0. Difficulty affects how quickly events happen at a time. It increments by small amounts, until it reaches difficulty 5.0, the hardest of them all. From there, it will reset back to 1.0 and the increment will start over again.
Modes, Maps, and Modifiers:
The game offers several different ways to play. average plate gaem has several unique maps with different mechanics: for example, the “trains” map features two runaway trains, and the “volcano” map erupts in a massive blaze of lava and fire every so often. Both modes, Classic and Baseplate, feature their own unique maps.
Modifiers are like events, but they last the entire game (or at least the very beginning of it), and how many may be featured in a single game depends on the difficulty of the game. Some modifiers include “rising lava,” “apocalypse,” and more.
Crates:
Crates can be purchased through the shop for a variety of prices, and they drop accessories and powers.
Powers:
Powers are permanent unlocks which can be used in-game with “power juice.” Power juice is slowly accumulated over time during a game. Powers vary in juice cost according to how much of an effect it makes.
Accessories:
There are several different types of cosmetic accessories, which do several different things:
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Titles
Appear in chat and in the player’s nameplate. -
Trails
Trails which follow a player -
Particles / Auras (not yet available)
Particles which surround a player -
Voices (not yet available)
Changes the player’s chat voice.
Solo and Multiplayer:
This game offers a Solo mode for servers with no players. This makes it easier to test the game, without needing several players within the game at a time. Multiplayer offers plenty of benefits however, which is why it can be preferred. Private servers are free, so that people may have a choice.
Web-based News:
The game features a web-based news system, which is used to communicate to the playerbase of updates, announcements, and more. The interface features a way to attach images, and allows for people to maximize the content of any article. This allows for easy accessibility, and allows further engagement to people who may not have access to external news sources such as Discord.
In Conclusion:
The creation of this game has marked an important chapter in my life that sparked my interest in programming as a whole. My request for those who may be reading this, is to test out the game, to try it out and find any bugs, as well as relay feedback or feature requests, so I can make it the best as possible. Thank you!