Starcyst | Game Handbook


Starcyst Logo

Official Sequel To Vile

STARCYST EARLY ACCESS IS NOW AVAILABLE

:pager: With existence itself at the mercy of a celestial corruption, you are sent on the trail of a lost scientist who may hold the key to turning the tides in humanities’ favor…

:sparkler: Journey across a familiar solar system twisted in the wake of vile conquest in STARCYST, an immersive, groundbreaking single player campaign with expansive atmosphere, extensive lore, and an original soundtrack composed specially for STARCYST’s decorated environments and set pieces.


Walkthrough Label

World 1 - Earth (spoilers)
  • walk down the hill, towards the waterfall
  • enter the house, go up to the second floor
  • the code is on a wall on a yellow note
  • remember the code and go to the shed keypad, input the code
  • hop down the hole
  • reach the door
  • head left at the crossroads, facing the door
  • let the minecart free by breaking the plank holding it in place
  • pick up the amputation and activate the door again, opening it
  • break the floor beneath you in the pulley hole
  • navigate through the corrupt undergrounds
  • when you reach the first floating creature, there is a tendril blocked path way you must crouch through. go through that.
  • push through the rest
  • cross the ravine
  • entering the base, explore or head right
  • carefully navigate past the guard
  • when you reach the one in the chamber, try to hide behind the rotating panels to avoid getting hit
  • after the next section (you’ll know when you finished it), navigate your way up and around the room
  • break the panel and close off the guard’s chamber
  • make your way closer to the signal
  • in the final room, break open the cell and pick up the strange device. it makes a ticking sound, and also you’ll be bombarded with notifications saying how close you are to it.
  • then just survive! :]
  • epic win

Other Things

All Scannables

USATS

USATS T-MK-20
USATS T-SP-0 [COUNTED AS SECRET]
USATS SE-SCR-006
USATS BIO-DOOR
USATS Requisition
USATS Requisition Plate

Entities

Leaper
Aftonsparv [COUNTED AS SECRET]

VILE Entities

Gorss
Ghare
Ghotus
Vispit

VILE Environment

Vozz
Vile Liquid
Vile Growth
Corrupt Cyst
Corrupt Amputation

VILE Machinations

Gorss Exhaust Cell
Ghare Chamber
Vile Conjugation Chamber

Objects

Seat
Table
Storage Object
Keypad
Poster
Pulley
Minecart
Farm
Light Source
Pipe Network
Strange Device

Nature

Tree
Boulder
Stalagmite
Stalactite
Rejufruit Monolith
??? / FATAL ERROR [COUNTED AS SECRET]

All Readables
  • 19 total readables
Specialized Requisitions

IMPETUS OM-0
The IMPETUS OM-O is capable of destroying large amounts of breakable objects with ease, as well as redirecting projectiles and moving personnel.

It utilizes powerful concentrated sonic blasts that can crack through breakable objects, or shatter brittle ones. It has an alternate blast activated by pressing Right Click, which will charge up a more powerful blast capable of redirecting and destroying pretty much anything.

The IMPETUS can be used to jump higher if timed properly with either the primary or alternate fires, with the alternate fire creating a much greater force.

The IMPETUS is very efficient at reflecting projectiles in either modes, with a larger area of reflection with the alternate fire, but will need to be carefully timed in order to maximise efficiency.

Few IMPETUS exist in USATS storage, so use it carefully. And well. And safely. And in accordance to USATS Procedural Guidelines.


Update Log Label

Dates are written in DD/MM/YY

Early Access 1 - Patches

22/11/24
Fixes :

  • Fixed surface crevasse fog / kill plane being way off from where it should be.

11/11/24
Added :

  • Scanner Projectiles now emit a temporary light

Edited :

  • Leapers will hopefully no longer get stuck if lured away from their wandering location
  • Bit more detail to T-SP-0
  • Increased delay on first notification which kindly asks you to try scanning something

9/11/24
Edited :

  • Apnit renamed to ‘Leaper’

7/11/24
Edited :

  • Vispit has been quietened (shut up!!!)
  • Apnit first attack is now always a jump attack (spooky!!!)
  • Apnit jump attack chance now 25% instead of 20% (rng!!!)
  • Light camera shake added to enemy spawns in crypt area

Fixes :

  • Fixed surface music still playing after you enter mines/underground

6/11/24
Edited :

  • Introduction sequence no longer has the dramatic text section, will find a way to reintroduce somewhere else.
  • Few seconds of delay before first objective banner appears

Fixes :

  • Fixed background static in intro sequence being loud and looping poorly
  • Fixed screen still being blurred when returning to title screen from menu

Early Access 1 - Update - "Dark Stuff" - 4/11/24

Added :

  • Clearance Levels
    [scan more and more objects to unlock Clearance Levels, which unlock new areas of the Data Logs]
  • Data Logs
  • Readable Logs
  • Readable Logs Gamepass
  • New Cave Creature - ‘Apnit’
  • New Vile Creature - ‘Vispit’
    [no relation to ‘Apnit’, naming coincidence, will probably change one of these names - open for suggestions]
  • New Secret
    [gleep glorp - found in Vile Ravine, also in the Vile Base if you have the Impetus Specialized Requisition]
  • You can disable the controls overlay by clicking on it whilst in the Tab menu

Edited :

  • Earth Surface area is now more interesting
  • Additional decorations throughout Vile Caves/Crypt areas
  • Altered decorations throughout Mines
  • Adjusted readable position of Geo Log 6
  • Increased light produced by lights in Mines
  • Skipping intro puts you in the game even faster
  • Additional healing option added
  • Crouching makes you much smaller
    [you can now duck under Gorss shots by timing your crouch]
  • Changed ‘return to title screen’ button text to ‘exit level’
  • Slight repositioning of title screen elements

Fixes :

  • Zooming in is now consistent across all FOVs
  • Buttons in scan logs should have more consistent text sizes
  • Fixed ui sound settings not working, now setting is also applied to notification / intro sounds
  • Fixed pipe swinging when dead
  • Fixed tab menu buttons changing buttons to wrong colour when clicked

–

Launch 1.1 - Patches

2/8/24
Fixes :

  • Fixed crazy shaking and loony behaviour when at low framerates
  • Fixed camera shake being all over the place, toned it down a bit

3/8/24
Fixes :

  • Scan logs no longer needlessly re-update to already active logs

Edited :

  • Minor visual changes
Launch 1 - Release - 1/8/24

Added :

  • Game is now publicly available

Yay


Roadmap label

EARLY ACCESS UPDATE 2 :

  • Alternate Routes in Level 1
  • ‘DEEP OORT SCANNER’ Specialized Requisition
  • More DATA LOGGSS
  • Improved Healthbar
  • Mobile Support (?)

THEN…

  • Level 2 and onward from there
  • Revamped Hotbar (no more stock roblox ui!)
  • Roleplay Mode / Separate Game (if people want it)
  • Discord server
  • Few other things probably
Completed

EARLY ACCESS UPDATE 1 :
Major Features

  • Clearance Levels - Unlock exclusive Data Logs (lore) by scanning objects
  • Data Logs - Special lore pages that go in depth of the Starcyst Universe
  • Transcript Logs - Gamepass that unlocks a menu page containing transcripts of all found readable items.
  • Updated introduction sequence [technically true]
  • Minor Improvements

AND…

  • New creature - Leaper
  • New creature - Vispit
Note

Early Access- Level 1 is available, core game functionality is being implemented and improved.
Alpha - Entered after Level 2 is released. Will last as long as it needs to.
Beta - Entered after the story is established in the levels - everything is set up.
Full Release - All levels, mechanics needed for the game are implemented. Game becomes paid access, for 20,000 Robux, and all existing gamepasses are replaced with identical ones you will need to re-buy. Useless pet gambling systems are added, and I come to your house and personally rob you.


Teasers Label

Early Access

https://www.youtube.com/watch?v=m_TBydOshIU

Development Screenshots & Pre - Early Access

What are you working on currently? (2023) - #2494 by Jamstroxian
What are you working on currently? (2023) - #2533 by Jamstroxian
What are you working on currently? (2024) - #76 by Jamstroxian
What are you working on currently? (2024) - #271 by Jamstroxian
What are you working on currently? (2024) - #672 by Jamstroxian
What are you working on currently? (2024) - #1055 by Jamstroxian
What are you working on currently? (2024) - #1244 by Jamstroxian
What are you working on currently? (2024) - #1256 by Jamstroxian
What are you working on currently? (2024) - #1259 by Jamstroxian


Community label

DISCORD SERVER
[ Calamity Crew Discord ]

or use the social link on the game page

DEVELOPER
Jamstroxian - YouTube
Jamstroxian - Twitter

ROBLOX GROUP
The Calamity Crew - Roblox Group