Studio Design Refresh - Docking Overhaul & Ribbon Upgrade

With the new studio overhaul, my studio has been way more buggy than ever

A few more things that I found

  1. I can’t open studio with a different account if I already have studio open with my main account. This is annoying and hinders my workflow.

  2. Volume changing causes unreasonable lag

  1. After being playing and stopping a good amount of times (20+) studio draggers started to lag severally making them unusable

While some things were fixed, like switching between local and server scripts. This still feels like a bug haven

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Why not users in Beta Program have full access to it?

This bug has happened to me too; For me, opening a second place while one is already open in the editor does it. This wasn’t the case many updates ago.

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This reminds me: Studio send to overall have a problem with remembering user layout settings. This includes the quick access icons, which seemingly erase plugin actions after each update for me. I like to have Moon Animator’s Easy Weld and the Work light toggle in that bar so I can use them from anywhere, but it always removes them, leaving only the undo, redo, and play/stop buttons…

This has led to me just leaving the bar how it is instead of adding the actions I want to it.

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If anyone has layout issues, delete the registry key Computer\HKEY_CURRENT_USER\SOFTWARE\Roblox\RobloxStudio and see if that helps. It will reset the layout data and possibly will fix that grey box that appears in the top left.

Hey there,
As cool as the update is and as cool of an idea to have this refreshed was, it comes with a lot of downsides and overall performance issues:

  1. The UI Toggle Button was removed/relocated to the View tab, i see no reason behind this. when i logged onto studio and didn’t see the button i had to spend an excessive amount of time just finding out where it was moved to (this is mostly because i don’t use the Test and View tabs at all).

  2. Docking feels kind of clunky, I’m so used to just dragging a window and it slotting into place being a fast and easy solution to moving things around. With the update i have to drag a window to the center of the side i want to place it and most of the time it will just cover a window instead of making space for it. This is an issue to me, it completely slows down my work flow as i’m spending un-needed time to make sure i can see and use everything that i need to when i need to use it.

  3. Performance issues, I’m unsure if this is just something occurring for me but i am receiving quite frequent lag spikes when using studio. This isn’t even when i’m moving around in studio, this can occur while i’m trying to move a window into a decent spot to continue working.

  4. Layout Shuffling, I’m unsure if this is intentional or not but it’s a massive annoyance. I’ll open studio and my studio layout would have changed in some way leading me to spend un-needed time to correct it before working.

  5. Script input delay, once again this could be something only occurring for me; When typing in a script there is minor input delay, this isn’t too bad but can get a little annoying at times.

  6. The weird blank grey tab, When running or playing in studio i usually encounter a wide plain grey box in the top left of my screen; this causes me to exit the test and click to play/run it again, this doesn’t seem like too much of a problem for the time being but i can see this being a massive annoyance to some other developers.

  7. Test load times, May just be me; I seem to be taking a lot longer to load into a play-test then to what it would usually take to just join the game from the roblox site, once again this isn’t too bad but can get annoying at times.

  8. When opening studio certain plugins that have the ability to open a window will usually open a window covering certain docking areas, this is just a minor issue and can easily be closed. can just be a bit annoying at times when you have multiple studio tabs open.

These are just the issues I’ve encountered and things i just dislike about the update. I would overall recommend the docking to be an optional thing and just moving the UI Toggle back to it’s original location.

Ok, so the new update just rolled out and it does not address the Mac performance issues. It’s strange to me that they have not addressed it, but I have a workaround that was mentioned by someone earlier. Basically the docking of the Explorer window, within the main window, is causing the performance issues. If you undock the Explorer window, leaving to float standalone, at least for me the extreme lag issues go away. This allows me to use Studio again, but I can’t confirm if performance is completely “back to normal”.

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After all these days, the high latency on the Mac os is still unresolved, and I doubt the official staff even saw our comments. I’m disappointed. This is a very frustrating issue for developers to be productive with. Their work efficiency is really low, with a high salary, but in the office lazy. I know I’m harsh, and I want to use harsh words to make Roblox Studio better.

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This should be resolved by the most recent update. Please let us know if you still continue to face lag on MacOS

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We are actively reviewing all comments on this thread as well as the dev forum. We do not reply to all comments.

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For me, on mac it’s difficult to use the script editor because of preformance
This started after the update
While there are performance issues, the script editor seems to be the slowest for me :melting_face:

The number of editor tabs open does not affect preformance very much
Something else is causing it

I’m glad it’s being fixed though
Thank you @ElephantMesh

In update 0.547.0.5470549, the Properties widget’s performance has significantly decreased when an object’s properties are changed quickly, averaging 44 FPS on MacOS. What’s odd about this is it only occurs when the widget is docked. I get 60 FPS when the widget is closed/floating.


Performance While Widget is docked vs closed

Performance While Widget is docked vs floating

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Thanks @ElephantMesh for replying to this thread. I’m using version 0.547.0.5470549 and at least for me if the Explorer window is docked within the main window it causes a significant frame rate drop. My setup is an iMac (Retina 5K, 27-inch, 2020) with s second monitor attached. I have tried to run without the second monitor and that makes no difference.

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The main rendering is now fixed (thank goodness), however I still find the explorer unreasonably laggy but now bearable. Whenever a part is being moved by any means (i’m assuming this may be the properties window now though) the rendering becomes laggy - making precise part movements almost impossible.

Adding on I can’t even undock or close the properties window - so there is no way to test the performance with it undocked. This is a problem as the properties window is unresponsive.

I am still experiencing the massive typing delays in the script editor on MacOS after the update. This has been happening constantly ever since the studio refresh.

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This is a massive complaint I have with this new docking overhaul.

2 core issues:

  1. Plugin windows I close don’t stay closed
  2. When I leave multiple scripts open and load into the same place it doesn’t load them instantly and open on the one I had last open but rather opens each script one by one over a timespan that is seemingly determined by how many scripts were open.

These 2 simple annoyances make loading into a place for studio more annoying than not.

These getting resolved would make everything so much simpler and be just like the old system but overhauled and improved as (I assume) you want

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I like that Studio is finally getting updates, but there’s a very annoying bug that keeps happening when I try running the game.

https://gyazo.com/912dc3b250d9d6083400e9f257284cd7

Almost every time I click “Stop” after running, two empty interfaces appear. These can’t be closed, and I need to resize them to hide them from my screen. This did not happen before the update.

Version 0.547.0.5470549 (64bit)
Windows 10 Home 21H2

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maybe its something with the “test” tab? Try running a test on the test tab and see if it still happens

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Just tested right now, the bug still occured sadly.

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